Other > General Game Discussion

Millitia ruins pvp

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Lordus:
 Why not make special objectives in different cities while capturing? I.e.: sometimes you will need special profesion with science, repair skill.. it will not be necessary for town control, but it will provide kind of help.
 Or make some kind of capturing for small teams, where they can use low equip.

 In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight, but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.

 This current state, where we have to wait 25 minutes to fight is very boring.  Seriously, we are thinking about leaving fonline after wipe, if there will not be changes in this way..

 Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team. It was part of pvp preparation. We loged on mumble, where there were few members .. they vere crafting/exping alone or together.. if the numbers of our mates was quite bigger, but not so big to PvP, we made a caravan hunt.. you know, team action.. lately, we fought PvP..

 In the economics balance madness, you, devs, erase this part from the game, so now we have only time for PvP.. waiting 25 minutes,.... Dont you realize, that you put out the entertaining part of this game? This is not stupid trolling, this is state of fact. Now, i cant say to four of my teamates: "boys, lets go on caravans", and i cant even say to my four teamates: "boys, lets capture the city", because there is 20 militia and sneaking enemy.

Izual:
Well, even if there wasn't militia, I doubt you would succeed in taking any town with four guys (because above the towns are 30 RDA/Rogues/etc).

Pozzo:

--- Quote ---In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight, but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.
--- End quote ---


Well we are talking about a town, not about a base. If I take to attack my town I would need an army :D. Or even if I want to attack a raider base I need a lot of fighters.
What we need is a PvP alternative for small gangs (like capturing small areas/factories/shop/building,etc... I don't know)


--- Quote ---Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team.
--- End quote ---


Personaly I have more fun in the game right now than before :)

Crazy:

--- Quote from: Lordus on July 13, 2010, 11:40:29 AM --- In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight

--- End quote ---

True

--- Quote from: Lordus on July 13, 2010, 11:40:29 AM ---but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.
--- End quote ---

False, if you search, you can almost always found ennemies somwhere else, also, the militia is ONLY at the main entrance, it's often easy to fight a other entrances and the militia don't bother you.


--- Quote from: Lordus on July 13, 2010, 11:40:29 AM --- This current state, where we have to wait 25 minutes to fight is very boring
--- End quote ---

Well the main problem is just the timer is too long, 15 min should be enough, but for the rest, the new TC is pretty good.



--- Quote from: Lordus on July 13, 2010, 11:40:29 AM --- Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team. It was part of pvp preparation.
--- End quote ---

Well I agree the farming was very funny part of the game and the funniest way to obtain equipment, and it's bad you can't do it anymore.

Lordus:

--- Quote from: Izual on July 13, 2010, 11:43:52 AM ---Well, even if there wasn't militia, I doubt you would succeed in taking any town with four guys (because above the towns are 30 RDA/Rogues/etc).

--- End quote ---

 I remember, that in previous era, we captured the city with low stuff, not many members, without supermutants against cca 20 membres of Dark Alliance.. it was a luck too :) but that fight was epic for us..

 Now, if we want to capture i.e. Redding, we have to stay in 2 buildings.. and of course, for small gangs is this trap..

 Why not make this: gang members: minimum 5 players, enter the city to capture it. To capture the city, they have to broadcast their text in local radio. So they need to find radio station (sneaker), hijack computer (science), lock the doors (thief), set up the trap (demoexpert) and hold this objectives agaisnt enemy.. They will need to kill only thief and scientist, if they want to succeed with town control protection.

 I can imagine, that biggest teams will have enough power to control the city if they want, but small gangs will be able to retake it at least for some time.. does not matter that bigger gangs will control this for long time, it will be enough fun for smaller gangs too.. Maybe, if bigger alliances will se, that there is possibility to capture it only with few members, they will not try to make this kind of alliances for this kind of town control.

 Also i can imagine, that before this, we can go to NCR, to bazaar, not to buy stuff, but to hire player-specialist..
 
 Problem i see is: stuff is expensives to just lose it in some kind of capturing minigame (=>allow caravan hunting with PvP usable stuff)

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