Other > General Game Discussion

Millitia ruins pvp

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Pozzo:

--- Quote ---Does it makes sense for Klamath town militia to have gauss guns or miniguns, pulse wepaons.. why don't you give them power armors and vindicators? Is this Klamath's underground technology? More realistic would be for militia to have weapons that are available in that town (weapons and armors that caravans and patrols of that town use - ghouls with spears and snipers in Gecko for example).
--- End quote ---

Yes but Klamath is probably the hardest city to take/defend so how could we balance militia depending on this and not depending of thei technology ?

And you forget that in this game, being a PK is far more easy than being anti-PK so militia balance all that.

Arry:
Marko You said yourself, 25 minutes timer, this is the real problem not milicia. With some ideas and strategies you can beat players and militia, it's called guerrilla, rogues are becoming quite good at this :P

Militia just need to be a little reworked and I like Pozzo's idea

Pozzo +1

Marko69:
So when you buy militia it will spawn unarmed, and then you can give them weapon you want. That sounds fair. I agree too Pozzo +1

Pozzo:
I think it could (at least) solve the problem of "technology regarding of the city which is controled". Militia power will depend on the faction power and not in the town.

Dark Angel:
Ok i agree with giving guns for militia

+1 Pozzo

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