Other > General Game Discussion

Millitia ruins pvp

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Heckler Spray:
Back to the topic, militia needs some A.I. improvements to behave like a real militia (follow players orders...), some bug fixes, then it will be perfect. We just have to be patient.

During the previous sessions, when you assigned your mercs or your slaves to the town you were controlling, you were able to determine some "rules", by talking to the mayor. It didn't work good, but it was a quite interesting idea.

Pozzo 's idea is also really good, it would be great to be able to equip our own militia.

Shangalar:
I just wondered if changing the countdown to a variable count (lets say between 10 and 25 minuts) and hidden for all people outside the concerned faction would be interesting. More uncertain, more funny. What do you think ?

LeMark:

--- Quote from: Shangalar on July 13, 2010, 05:27:40 PM ---I just wondered if changing the countdown to a variable count (lets say between 10 and 25 minuts) and hidden for all people outside the concerned faction would be interesting. More uncertain, more funny. What do you think ?

--- End quote ---

Heu, who is the "concerned faction" for you? Only the attakers? Attakers + defense? It is funny the fight in a 3 way fight...

Pozzo:
One more idea : the faction controling a town can "tell" to mayor to add some friendly names to protect. So the militia will not defend only the faction but also the players who were added as "friends".

Kilgore:

--- Quote ---Well the main problem is just the timer is too long, 15 min should be enough, but for the rest, the new TC is pretty good.

--- End quote ---
I agree, and I suggested this some time ago.

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