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Author Topic: Food and water  (Read 14479 times)

Archaeon_dude

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Re: Food and water
« Reply #15 on: July 10, 2010, 06:13:06 pm »

I am so okay with this idea it almost feels wrong.
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Re: Food and water
« Reply #16 on: July 10, 2010, 06:24:18 pm »

Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.
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Re: Food and water
« Reply #17 on: July 10, 2010, 07:21:43 pm »

Well as i remember in Fallout 1 , 2 , tactics , 3 (? ) is no food . Its only game  . I dont want waste time for creating food . I waste enough time for crafting ammo :>
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avv

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Re: Food and water
« Reply #18 on: July 10, 2010, 08:02:02 pm »

I dont want waste time for creating food . I waste enough time for crafting ammo :>

Who says you have to craft your food? Can't you buy it with the ammo you make.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Surf

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Re: Food and water
« Reply #19 on: July 10, 2010, 08:38:18 pm »

Deleted "OMG PLAY SIMS" Kindergarten comments. :)
Also, I doubt that this will happen, since our little club of "PvP" players will whine that they aren't able to make their fights so quick (as you can already see on this topic)

Archaeon_dude

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Re: Food and water
« Reply #20 on: July 10, 2010, 09:18:58 pm »

Guess we'll settle for the classic Iguana on a Stick. Food will just give us some HP and that's it.
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Wichura

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Re: Food and water
« Reply #21 on: July 10, 2010, 09:23:36 pm »

Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.
+1 to this.

I, the "settlers-type", could play as a farmer here, selling my tasty vegetables to NCR's crowd, most of people I know would simply hate it - we have already many things to watch, count and wait, such as cooldowns, drugs affections and so on.
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Sashi

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Re: Food and water
« Reply #22 on: July 11, 2010, 02:35:43 am »

this idea sucks


we have all ways of stupid clicking already, we dont need any moar

Then you don't have to play?
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gordulan

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Re: Food and water
« Reply #23 on: July 11, 2010, 03:18:57 am »

Then you don't have to play?

I agree, you don't have to play, it will reduce your ingame clicking by 100%.
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Surf

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Re: Food and water
« Reply #24 on: July 11, 2010, 04:03:15 am »

Well said. If you aren't comfortable how the game develops, you're always free to leave or to simply delete your client folder.


Also,

Totally against, good roleplay don't mean minute management, a good book is not the one where the protagonist drink every 4 pages, please avoid us the boredom and let have some fun.


There ARE good books who feature that. It just needs to be fleshed out and to be part of the story. And so it goes for Games too. If it is well implemented and not tedious (eat every real life hour or so) then I don't see a single problem with it.
Especially, because with this many noncombat Professions can be included. (oh wait, that's not FOnline:2338 teh sims omgwtf)
Re: Food and water
« Reply #25 on: July 11, 2010, 07:35:46 am »

It could work if you automatically eat food that is in your inventory, just keep some rations in your inventory and they will go down over time. It will encourage more player interaction since its another reason to visit inhabited towns.
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Nice_Boat

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Re: Food and water
« Reply #26 on: July 11, 2010, 02:37:53 pm »

Deleted "OMG PLAY SIMS" Kindergarten comments. :)
Also, I doubt that this will happen, since our little club of "PvP" players will whine that they aren't able to make their fights so quick (as you can already see on this topic)

Are you kidding? We're already taking drugs, why would additional 2 or 3 clicks even matter? Because honestly, I don't think having to feed your character when you're logged off is a good idea - and even if in a sudden moment of retardation somebody decided it was, the daily routine would simply be extended by a few minutes of "imma feeding mah crafters". The only groups of players that this idea screws over are lowest-tier gangs and newbie loners, as malnourishment would join their already long list of problems. The very notion that people who make Bozar builds and tend to run single-handedly into mines with 5 or 6 drugs in their bloodstream while wearing BA+Avenger combo would have any kind of problem with getting all the food they want is simply ridiculous. If anything, I'd be worried about some PvP alts developing obesity problems.

So on one hand, I'm against this suggestion because it adds more of the boring micromanagement/grind elements to a game already quite heavy on such mechanics. On the other hand, I say bring it on - just so that I could see the look of disbelief and horror on the faces of people who tried to take a jab at the big gangs with this once they realise that the only thing they've achieved was providing such groups with more ways of griefing them ("wanna dine at Mom's in Den? too-effing-bad, you die now" et cetera, ad infinitum).

Surf

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Re: Food and water
« Reply #27 on: July 11, 2010, 02:58:12 pm »

If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.

Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.

Nice_Boat

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Re: Food and water
« Reply #28 on: July 11, 2010, 03:26:32 pm »

If you don't like micromanagement like crafting, taking drugs etc. then simply don't do it.
Also, I don't know from which mystery it comes that characters should also eat while their OFFLINE.

Also, if everything will be implemented well, there will be "low tier" food also in random encounters. (we already have fruits).
Eating one apple every 4-5 real life hours isnt that much of a pain in the ass. Higher tier food can be crafted, or made via professions. It's not that much of a bluesuits nightmare.

Oh, but I like it - in reasonable ammounts, that is. Also, I don't think you realise we're talking people who are having big problems with getting 10 brahmin hides to build a tent. And the very act of getting food is just a part of the problem such guys would be facing. See, right now the only thing a bluesuit has going for him/her is the fact that he most probably has nothing I'd care about, so in most situations it's just a waste of ammo. Now, if everyone would be forced to carry a resource everyone needed (ie. food), I guess I'd get way more trigger happy.

I stand by what I've said. Introducing food makes wasteland harsher. Making wasteland harsher makes it way more harsh for less experienced players. That's an undeniable fact and there's no way of working around that. Poor people always get it the worst.

Surf

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Re: Food and water
« Reply #29 on: July 11, 2010, 03:37:58 pm »

Ofcourse it will get "harsher", all in all the life in the wasteland is all about surviving. At the moment it's just to avoid a gun in your face. But, we both know that the game isn't actual hard, Nice_Boat. Once one knows how to do things it becomes much easier. It's not the games fault if people don't read manuals, guides and so on. Compared to previous versions of the game one could even say it's easy. So I don't really see that the game becomes much harder.
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