Other > Suggestions
Make nonhostile encounters skippable with any outdoorsman.
John.Metzger:
for example you enter that vault city caravan because you haven´t much outdoorsman.
you think: "damned why that nonhostile encounters not skipable? they don´t hate me. also they don´t attack. fucking waste of time"
and then, what a surprise;
a very ugly wastelander holding a minigun comes in, the caravan realy realy hate him and start to fight against. (in best case tb starts)
and he think: "yessss!!!! nowwww i got some loot and one of these cute blueguys hahahahaha"
end of story.
part of game.
MCCloak:
--- Quote from: John.Metzger on July 06, 2010, 01:28:08 AM ---less outdoorsmen means the risk of spending time in random places while you are moving on worldmap.
whether they are hostile or not.
while you are in that encounter everybody is able to meet you.
a big part of this game. you are not able to avoid that. its ok.
--- End quote ---
What I know, everybody is able to meet you in encounter, but only if you are staying in encounter for longer time. Isn't that true?
headshot:
There's two ways imho.
Way #1. Make the caravan encounters (if you're not vilified) selectable.
Way #2. Give the merchants more stuff. It was funny when merchant wanted to sell me only 9mm ammo. O.O
Pandemon:
Implementing NPC Caravan should solve this problems - f.e. when you travel with caravana (of course not for free) you should miss every encounter on your way, but caravana should move only from city to city.
Pozzo:
First of all we need an automatic "skip encounter" for people who have enough outdoorsman to avoid the encounter (instead of constantly clicking Escape).
But we could think about another feature to avoid non hostile and useless encounters.
It could be a menu in Pip-Boy with some settings like :
- With enough outdoorsman you can choose what non-hostile encounters you want to avoid (caravans, NCR, VC, etc.)
and
- Depending on your level (not depending on your outdoorsman) you can choose what hostile encounters you want to avoid (being constantly stopped by Ants when you are level 21 is useless and boring).
So in the settings it could be a combination of both ideas :
* Hostile encounters ( by level)
*Non-hostile encounters (by outdoorsman)
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