Other > General Game Discussion
Does FOnline not already have its own choice/consequence system?
Surf:
--- Quote from: kraskish on June 26, 2010, 11:30:49 PM ---I dont understand at all. You would like harsher penalties for killing caravans? or you dont want them?
Its good as it is now either the case. The thing I dont like about the karma is the GENERAL KARMA like it was in F2, ok they're factions, but some factions should trade with you or demand the respective GENERAL KARMA lvl for you to join and automatically dismiss you if you have karma lower (like 1000 for good ones) or higher (than -1000) for bad ones :)
--- End quote ---
This is not Fallout 3 crap here where every NPC magically "knows" your Karma. ;)
Karma just reflects your overall actions you did and how you behave in general in the wastes. It doesn't affect NPC Reaction.
bikkebakke:
--- Quote from: Surf Solar on June 27, 2010, 12:28:29 AM ---
This is not Fallout 3 crap here where every NPC magically "knows" your Karma. ;)
Karma just reflects your overall actions you did and how you behave in general in the wastes. It doesn't affect NPC Reaction.
--- End quote ---
unless you join the enclave or raiders, then everyone knows who you are even when you are wearing a bluesuit :D
kraskish:
--- Quote from: Surf Solar on June 27, 2010, 12:28:29 AM ---
This is not Fallout 3 crap here where every NPC magically "knows" your Karma. ;)
Karma just reflects your overall actions you did and how you behave in general in the wastes. It doesn't affect NPC Reaction.
--- End quote ---
lols but it was even in F2, where you were killed by caravans if you were evil... and if you had high enough you could trade with them....
+1 for bikkebakke
Surf:
Hm. Never encountered that. But then again, it's been awhile since I played FO2 ( I prefer FO1).
I stand corrected then.
Michaelh139:
I voted :Yes, players make up for this because of how many friends and foes i've made in my experience...
Bomb some random guy with shit on him and he'll get his for sure.........
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