Other > General Game Discussion

Does FOnline not already have its own choice/consequence system?

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Crazy:

--- Quote from: kraskish on June 27, 2010, 01:23:20 AM ---lols but it was even in F2, where you were killed by caravans if you were evil... and if you had high enough you could trade with them....

+1 for bikkebakke

--- End quote ---

There were as much caravan which was hating you because you were good.

Dylan Fraser:
Bah...  I would rather you not actually have 'direct' consequences for your action.

Michaelh139:

--- Quote from: Dylan Fraser on June 29, 2010, 06:57:20 PM ---Bah...  I would rather you not actually have 'direct' consequences for your action.

--- End quote ---
Good point but there should be something more than what we have atm I suppose.  Its not really well-implemented, mostly due to the Bounty system being fucked.

Dylan Fraser:

--- Quote from: Michaelh139 on June 29, 2010, 08:17:57 PM ---Good point but there should be something more than what we have atm I suppose.  Its not really well-implemented, mostly due to the Bounty system being fucked.

--- End quote ---

Very true.  Bounty could fix some problems.
But hey, in the real world, the bad guys prosper and the good guys suffer.
We like to think the bad guy will get his in the end, but the truth is that it isn't always that way.

And FOnline reflects that.  Which I like.  It's got a more 'human' approach if you get me.
It's so gritty, raw, and real.

Lexx:
Every bounty hunter system is fucked, regardless if its NPC controlled or player controlled. You can always get around it with using alternative characters. We got a shitload of ideas for FOnline, but most of 'em have been dropped, due to the possibilitie to abuse them with alts.

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