Other > Closed suggestions
Combat system development to cease
Roachor:
--- Quote from: Sheepify on June 27, 2010, 12:27:15 am ---Possible solution is a lock-out of an area for the duration of conflict (or set timer). No walk-outs allowed, only walk-ins. Pretty sure this could be done without upsetting any other part of the game.
Actually, that would also work wonders for the most common stealing method - run up, steal, run off into a transition, log off until you think the flag expired.
Take it as you will.
--- End quote ---
and then you end up with TB deathtraps everywhere.
Sheepify:
--- Quote from: Roachor on June 27, 2010, 02:00:06 am ---and then you end up with TB deathtraps everywhere.
--- End quote ---
TC is never turn-based.
Combat taking part in a town is never turn-based.
Encounters elsewhere affect only the players involved. In case of stealing, an obvious solution to prevent abuse of this mechanism would be to limit the restriction to the thief alone. I should have made that clear initially, my apologies.
Am I missing anything?
Edit: It would help to read what I write, and not assume just because the meaning is clear in my head I am communicating it all...
--- Quote from: Sheepify on June 27, 2010, 12:27:15 am ---Possible solution is a lock-out of an area for the duration of conflict (or set timer)
--- End quote ---
Meant as a suggestion for TC combat (since my impression is that is where the stealth-looting occurs).
Killy:
double post
Killy:
picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?
oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?
Roachor:
--- Quote from: Killy on June 27, 2010, 03:11:00 am ---picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?
oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?
--- End quote ---
So you complain about a skill you don't even know anything about with absurd scenarios?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version