Other > Closed suggestions

Combat system development to cease

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Roachor:

--- Quote from: Sheepify on June 27, 2010, 12:27:15 am ---Possible solution is a lock-out of an area for the duration of conflict (or set timer). No walk-outs allowed, only walk-ins. Pretty sure this could be done without upsetting any other part of the game.

Actually, that would also work wonders for the most common stealing method - run up, steal, run off into a transition, log off until you think the flag expired.

Take it as you will.

--- End quote ---

and then you end up with TB deathtraps everywhere.

Sheepify:

--- Quote from: Roachor on June 27, 2010, 02:00:06 am ---and then you end up with TB deathtraps everywhere.

--- End quote ---

TC is never turn-based.

Combat taking part in a town is never turn-based.

Encounters elsewhere affect only the players involved. In case of stealing, an obvious solution to prevent abuse of this mechanism would be to limit the restriction to the thief alone. I should have made that clear initially, my apologies.

Am I missing anything?

Edit: It would help to read what I write, and not assume just because the meaning is clear in my head I am communicating it all...


--- Quote from: Sheepify on June 27, 2010, 12:27:15 am ---Possible solution is a lock-out of an area for the duration of conflict (or set timer)

--- End quote ---

Meant as a suggestion for TC combat (since my impression is that is where the stealth-looting occurs).

Killy:
double post

Killy:
picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems  before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?

oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?

Roachor:

--- Quote from: Killy on June 27, 2010, 03:11:00 am ---picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems  before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?

oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?


--- End quote ---

So you complain about a skill you don't even know anything about with absurd scenarios?

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