Other > Closed suggestions

Combat system development to cease

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Admiral Zombie:
I do agree that as it is now the weapons systems is relatively balanced. Or rather there isn't an ocean dividing things at least. I'm not sure about energy weapons at all so don't listen to me in that regard. I question the worries of grenades being overpowered, but I'm hopeful that it won't be a total catastrophe if they are changed.

"Small guns" typically means snipers in my experience. I don't think small guns bursters measure up well against the other weapons (The biggest advantage of small guns burster is that I don't need much SPECIAL/Skills, so I can easily invest those into other areas so i can taxi/craft, and its easier to craft ammo typically) But is that enough? Should things like that be considered, or should the end result in a straight combat fight be the only thing considered? They aren't useless and things can stay the same at least.

Sneak is one of those skills that if nerfed would be completely useless, if buffed completely overpowered, and the "balanced" range is a tiny little sliver. I think things are adequate for now, but I can't say that with much certainty.

Personally I just want to see balance in perks/traits, and then see some concentration on game content, then I would be happy.

Nice_Boat:

--- Quote from: Killy on June 26, 2010, 01:26:08 am ---Solar, it s a huge problem stuff disapears right in front of u while u cannot do anything, if u step forward to kill the f** ghost, u will get a knockdown or knockout, bullshit ...

--- End quote ---

So you're getting butthurt about the winning side looting stuff in your sight? Hmmm...

Because, honestly, why wasn't it your f** ghost looting in front of them? Why didn't you have your own ghost to decloak him? There's no problem with sneak right now - it's usable, but not abusable and it should remain so.

Killy:
since when a ghost can pick up anything right in front of u unless u are a completely blind person?
picking up anything supposed to turn off the sneak mode, in my opinion sneak supposed to be left dead as it was before the wipe

Killy:

--- Quote from: Nice_Boat on June 26, 2010, 06:59:52 pm ---So you're getting butthurt about the winning side looting stuff in your sight? Hmmm...

--- End quote ---


it doesnt make sense if my char with 8 Per that is GOOD, cannot see a guy STANDING 7-8 hexes away for the fuck sake there is no walls, no trees, nothing and i still cannot see him, MAGIC ? NOT.
its again fucking sneak, on top of that hes looting avengers and other  heavy stuff and i still cannot see him. u can ask why. b/c someone is using an alt after fast relog with "skilled" and 10 int, his sneak skill is 300, also there is many other looters people who didnt fight they just come to get some expensive free stuff all they risk is being respawn far away, also its quite easy to loot and run away if u see someone coming after missing stuff, its like a never ending story, the GHOST is picking up something u go get him he runs away comes from the other side and loot something else, unless u have enough people to stand on the stuff u cannot do too much

Sheepify:
Possible solution is a lock-out of an area for the duration of conflict (or set timer). No walk-outs allowed, only walk-ins. Pretty sure this could be done without upsetting any other part of the game.

Actually, that would also work wonders for the most common stealing method - run up, steal, run off into a transition, log off until you think the flag expired.

Take it as you will.

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