Other > Closed suggestions

Combat system development to cease

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Nice_Boat:

This thread is neither an accusation nor a confession,
and least of all an adventure,
for counter-trolling is not an adventure
to those who stand face to face with it.
It will simply try to tell of a group of players who,
even though they may have escaped the posts,
were destroyed by the trolls...


This is coming from an experienced PvP player who had to deal with bullshit produced here for quite a long time... I don't know, probably over a year, starting from the old forums. Look. The combat system, as it stands, is balanced. People are using BG, SG, EW and heck, even throwing - and there's no way of telling what's DA STRONGEST. As it stands, unless there comes a build to kill them all (I don't think it'll ever come though), combat is graded A+. My suggestion is: quit allowing suggestions on weapon stats. Quit allowing suggestions on combat mechanics. And if you have to do some shit, treat it seriously. Do a closed beta test. This kind of balance is not easily achieved, and you could ruin it with something as trivial as increasing the AP cost of some weapon by 1 or changing the values for a box of ammo. Let's face it. This is the best original Fallout mechanics have to offer. To do any better as far as realism goes would mean to depart from source material... because honestly, the source material ain't that good when it comes to that. To do any better as far as balance goes... well, you can't, really. Kudos to the dev-team for that. Let's just wrap it up and move on.

I suggest making a serious decision whether we should:
a) keep it close to F1 and F2
b) develop an entirely new combat system, changing the guns etc. as we go and basically start from scratch.

If we choose a) (because honestly, who cares if the minigun fills the rl role of a submachinegun or the grenade takes 0.001 of a second to throw - as long as it looks cool), let's just stop it. At this time the only thing that's hurting combat is stuff-other-than-combat. Drugs. Preview. The economy. Shit like that.

No more insta-kill nerfs. No more major BG adjustments. No more anything that would flip the table upside-down. Endgame weapons are good as they are. And yes. This is probably the first suggestion not to do something instead of doing something. But saving what we have is well worth it.

Izual:

--- Quote ---Do a closed beta test.
--- End quote ---
If only !...

What do you suggest ? If it's not to change anything, it belongs to General Game discussions.

Nice_Boat:

--- Quote from: Izual on June 25, 2010, 12:51:23 pm ---If only !...

What do you suggest ? If it's not to change anything, it belongs to General Game discussions.

--- End quote ---

I suggest not to do stuff with weapons and armors and to do stuff to preview and drugs. In my opinion, this belongs to this board because honestly, this board needs to hear this. A suggestion that something is REALLY good is as valuable as the suggestion to make it +1 or -2 if the stuff remains flexible, if you catch my drift.

Solar:
Hrm, I don't imagine there will be any big changes to the weapons or the crit tables from now on. Drugs and Perks still need some work and I imagine a CBT similar to the TC one would be used when the time comes.

avv:

--- Quote from: Nice_Boat on June 25, 2010, 12:48:24 pm ---The combat system, as it stands, is balanced.
--- End quote ---

Between powerbuilt combat chars with alt crafters supporting them. It is balanced around how players play it. But is the way they play it how devs would have wanted?

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