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Author Topic: Combat system development to cease  (Read 5500 times)

Re: Combat system development to cease
« Reply #15 on: June 25, 2010, 10:58:00 pm »

listen dude i have 12 P and cannot notice an alt 7 hex away from me looting stuff, and im talking about alts with 300 sneak its not balanced as long as people can use alts

First off you can see him at 12 hex, one shot breaks his sneak. Even with 10 int there aren't a lot of points lets over for anything but sneak and in tb he can't re enter sneak.
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Re: Combat system development to cease
« Reply #16 on: June 25, 2010, 11:25:57 pm »

and what about BG cha's with 7, 8 P ?
check that out one more time, im talking about looter's alts all they need is 300 sneak, BG 80 that alllows them get experience and some fa, out
and im talking about town control since when have u got turns in TC ?
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Solar

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Re: Combat system development to cease
« Reply #17 on: June 25, 2010, 11:34:04 pm »

Then its a problem with looting not breaking sneak. Silly to nerf the entire skill for one problem.
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Re: Combat system development to cease
« Reply #18 on: June 26, 2010, 01:00:11 am »

Then its a problem with looting not breaking sneak. Silly to nerf the entire skill for one problem.

why would looting break sneak? Maybe if it was a chance to break sneak with skill vs item weight or something.
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Re: Combat system development to cease
« Reply #19 on: June 26, 2010, 01:26:08 am »

Solar, it s a huge problem stuff disapears right in front of u while u cannot do anything, if u step forward to kill the f** ghost, u will get a knockdown or knockout, bullshit ...
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Re: Combat system development to cease
« Reply #20 on: June 26, 2010, 02:10:32 am »

I do agree that as it is now the weapons systems is relatively balanced. Or rather there isn't an ocean dividing things at least. I'm not sure about energy weapons at all so don't listen to me in that regard. I question the worries of grenades being overpowered, but I'm hopeful that it won't be a total catastrophe if they are changed.

"Small guns" typically means snipers in my experience. I don't think small guns bursters measure up well against the other weapons (The biggest advantage of small guns burster is that I don't need much SPECIAL/Skills, so I can easily invest those into other areas so i can taxi/craft, and its easier to craft ammo typically) But is that enough? Should things like that be considered, or should the end result in a straight combat fight be the only thing considered? They aren't useless and things can stay the same at least.

Sneak is one of those skills that if nerfed would be completely useless, if buffed completely overpowered, and the "balanced" range is a tiny little sliver. I think things are adequate for now, but I can't say that with much certainty.

Personally I just want to see balance in perks/traits, and then see some concentration on game content, then I would be happy.

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Nice_Boat

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Re: Combat system development to cease
« Reply #21 on: June 26, 2010, 06:59:52 pm »

Solar, it s a huge problem stuff disapears right in front of u while u cannot do anything, if u step forward to kill the f** ghost, u will get a knockdown or knockout, bullshit ...

So you're getting butthurt about the winning side looting stuff in your sight? Hmmm...

Because, honestly, why wasn't it your f** ghost looting in front of them? Why didn't you have your own ghost to decloak him? There's no problem with sneak right now - it's usable, but not abusable and it should remain so.
Re: Combat system development to cease
« Reply #22 on: June 26, 2010, 07:13:08 pm »

since when a ghost can pick up anything right in front of u unless u are a completely blind person?
picking up anything supposed to turn off the sneak mode, in my opinion sneak supposed to be left dead as it was before the wipe

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Re: Combat system development to cease
« Reply #23 on: June 26, 2010, 07:23:34 pm »

So you're getting butthurt about the winning side looting stuff in your sight? Hmmm...


it doesnt make sense if my char with 8 Per that is GOOD, cannot see a guy STANDING 7-8 hexes away for the fuck sake there is no walls, no trees, nothing and i still cannot see him, MAGIC ? NOT.
its again fucking sneak, on top of that hes looting avengers and other  heavy stuff and i still cannot see him. u can ask why. b/c someone is using an alt after fast relog with "skilled" and 10 int, his sneak skill is 300, also there is many other looters people who didnt fight they just come to get some expensive free stuff all they risk is being respawn far away, also its quite easy to loot and run away if u see someone coming after missing stuff, its like a never ending story, the GHOST is picking up something u go get him he runs away comes from the other side and loot something else, unless u have enough people to stand on the stuff u cannot do too much
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Re: Combat system development to cease
« Reply #24 on: June 27, 2010, 12:27:15 am »

Possible solution is a lock-out of an area for the duration of conflict (or set timer). No walk-outs allowed, only walk-ins. Pretty sure this could be done without upsetting any other part of the game.

Actually, that would also work wonders for the most common stealing method - run up, steal, run off into a transition, log off until you think the flag expired.

Take it as you will.
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Re: Combat system development to cease
« Reply #25 on: June 27, 2010, 02:00:06 am »

Possible solution is a lock-out of an area for the duration of conflict (or set timer). No walk-outs allowed, only walk-ins. Pretty sure this could be done without upsetting any other part of the game.

Actually, that would also work wonders for the most common stealing method - run up, steal, run off into a transition, log off until you think the flag expired.

Take it as you will.

and then you end up with TB deathtraps everywhere.
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Re: Combat system development to cease
« Reply #26 on: June 27, 2010, 02:15:35 am »

and then you end up with TB deathtraps everywhere.

TC is never turn-based.

Combat taking part in a town is never turn-based.

Encounters elsewhere affect only the players involved. In case of stealing, an obvious solution to prevent abuse of this mechanism would be to limit the restriction to the thief alone. I should have made that clear initially, my apologies.

Am I missing anything?

Edit: It would help to read what I write, and not assume just because the meaning is clear in my head I am communicating it all...

Possible solution is a lock-out of an area for the duration of conflict (or set timer)

Meant as a suggestion for TC combat (since my impression is that is where the stealth-looting occurs).
« Last Edit: June 27, 2010, 02:19:43 am by Sheepify »
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Re: Combat system development to cease
« Reply #27 on: June 27, 2010, 03:07:09 am »

double post
« Last Edit: June 27, 2010, 03:11:35 am by Killy »
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Re: Combat system development to cease
« Reply #28 on: June 27, 2010, 03:11:00 am »

picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems  before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?

oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?
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Re: Combat system development to cease
« Reply #29 on: June 27, 2010, 03:23:09 am »

picking up stuff supposed to close the sneak mode, thats it, also ghosts bombers are a problem during TC, other factions use kamikaze alts, fast relog and atack, devs did u think about all these problems  before u reactivated the sneak? against kamikaze alts there is no much we can do as well, most of the times when u notice one of them there is too late to act, shoot or do anything he just explodes next to u, since we have to defend some area isnt it retarded ?

oh and i have a question:
if i sneak and have something in my inventory does it reduce my sneak skill or it must be in one of my hands or in armor slot?


So you complain about a skill you don't even know anything about with absurd scenarios?
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