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Author Topic: Combat system development to cease  (Read 5499 times)

Re: Combat system development to cease
« Reply #30 on: June 27, 2010, 04:00:15 am »

i know very well, its amazing when i see a guy ... i mean i see stuff that is picked up by a ghost a few hexes away, an avenger, metal armor, another armor, ammo and i still cannot see the guy so there is my question is it bugged or what ?

also Roachor try to write something that makes sense all u do is trolling ( now i know how u got so many posts ), u know there are people out there who play this game, and srsly it doesnt make sense to me that every single looter in this game first of all see a big green announcement  "" some "free" expensive stuff can be picked up somewhere "" then  he gets his blue looter sneak  acc and goes loot something, only yesterday in reeding i killed atleast 6-7 blue suite sneak  looters most of them fast relogers ( hello nice boat ), which is no good since it again makes me sick b/c killing any one of them is fucking troublesome if they have any experience and atleast some gray mass inside their skull
« Last Edit: June 27, 2010, 04:11:04 am by Killy »
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Re: Combat system development to cease
« Reply #31 on: June 27, 2010, 05:08:32 am »

Whatdid i write that you did not understand? I'm not trying to troll you.
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Re: Combat system development to cease
« Reply #32 on: June 27, 2010, 05:32:53 am »

My helpful and caring nature simple does not allow me to pass this occasion to assist:

Killy is saying that in his experience the current system allows using an alt character that only focuses on sneaking to loot items with impunity at certain range, despite a reasonably high Perception character nearby. Given the special requirements in creating a character that would have reasonable detection chance to combat such activities cannot be combined with combat skills, he claims this is exploitation of the system.

So far there were two types of responses to his assertion, to paraphrase.

1. This is part of the game, and does not require changing because you can use your own specialized character to counter
2. "You don't know what you are talking about"

He then elaborates further on possible scenario that is used to prove why he considers it abuse. Since the second response came from you, Roachor, he accuses you of trolling. Of course, Killy's choice of words and turn of phrases do not help, either.

In a nutshell:
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Re: Combat system development to cease
« Reply #33 on: June 27, 2010, 06:16:55 am »

well said, as was said even if u have 12 P u can see the looter with 300 sneak from 12 hexes, do u know how far it is? 12 hexes is nothing it s like a road in broken hills, also is it some kind of magic? u can be a guy with eagle eye with eyes like a superman and in front of u is a little dwarf using magic, the dwarf doesnt have to hide behind some objects, more than that he runs and picks up stuff, and what i noticed is no matter how much he loots he is still invisible, on top of that u know what? its a middle of a battle u are trying to shoot down some incoming soldiers, atm the dwarf just looted ba worth 15k and avenger, unseen hes walking away ...

i would post a link a gif with a guy shooting laser beams out of his mouth
« Last Edit: June 27, 2010, 06:23:40 am by Killy »
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Solar

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Re: Combat system development to cease
« Reply #34 on: June 27, 2010, 09:43:39 am »

Quote
even if u have 12 P u can see the looter with 300 sneak from 12 hexes

10 Pe = 50 hexes + 6 for Sharpshooter
(300-75)/6 = 37.5

56-37 = 19
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Re: Combat system development to cease
« Reply #35 on: June 27, 2010, 09:49:44 am »

how much is 19 hexes? a blind alt can see more than that , why u let them loot stuff what about sneak alt bombers in TC ? are u gonna say anything about it ?
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Re: Combat system development to cease
« Reply #36 on: June 27, 2010, 09:59:35 am »

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Re: Combat system development to cease
« Reply #37 on: June 27, 2010, 10:01:50 am »

Why not add a small chance of the firing character being knocked down unless they wear Power Armor?

There is no Power Armors in-game.
...Until the contest end at July 1st.
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Solar

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Re: Combat system development to cease
« Reply #38 on: June 27, 2010, 10:11:08 am »

how much is 19 hexes? a blind alt can see more than that , why u let them loot stuff what about sneak alt bombers in TC ? are u gonna say anything about it ?

+7 on 12 ;)

Looting, as I said earlier, could just break sneak ... presuming its a widely accepted problem.

Sneak alt bombers. Alts will be found and banned by the GMs, but bombers in TC are fine by me. Dont know why there isnt more dynamite used in it really, great way to remove doors and blast through walls to defenders.
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Quote from: Woodrow Wilson
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Re: Combat system development to cease
« Reply #39 on: June 27, 2010, 06:03:55 pm »

This seems to me a problem only he has, also since when can you blow up walls? Can you do it to any wall or only certain spots?
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gordulan

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Re: Combat system development to cease
« Reply #40 on: June 27, 2010, 06:04:41 pm »

i think solar meant that the explosion penetrates walls...
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Re: Combat system development to cease
« Reply #41 on: June 27, 2010, 06:09:12 pm »

oh, less exciting.
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FischiPiSti

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Re: Combat system development to cease
« Reply #42 on: June 28, 2010, 04:21:37 pm »

Its a great idea tho, and while its work, work, work, its possible to make. Like: wall sprite in vicinity of explosion: remove wall tile, replace with broken wall sprite. If GMs can remove stuff in RT without reloading the map, then definately should be done :P

As for ON TOPIC(sneak is fine imo):
I vote for B, new system. TB vs RT. Cant be balanced without ruining the other. If some day it would be possible, then there should be a seperate ruleset(mechanics) for TB and RT combat. All cities should have RT ruleset, PVE encounters(TB) should be left with current mechanics. If the player enters the encounter in RT mode, then naturally the RT ruleset would be applied.

Because....The game was made for TB. RT could be balanced but its still just aiming the same gun, the same dude, aiming for eyes, all the time. No time to think, no time to act. Its just chaos.

Like some RT rules which doesnt need much work and doesnt have new mechanics and doesnt help much, but at least would slow down the killing: HP doubled, heal doubled(may need restrictions), less crippling chances, and ffs less chance for an instakill. ...Just an example
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Combat system development to cease
« Reply #43 on: June 28, 2010, 07:45:00 pm »

The sneaking does seem a little bit overpowered to me.  Although changing it would make it underpowered.
I don't like it because the guy is literally invisible unless you are close to him, which doesn't make any sense.  You can see something much further than the sneaking guy is, yet he is invisible to you...  Because he's walking silently?  :o
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Re: Combat system development to cease
« Reply #44 on: June 28, 2010, 10:35:38 pm »

Sneak=invisibility in any game is unbalanced period! The people defending it likes it cuz when you are invisible your are invincible! I have to agree that high PE should break invisibility, also if looting dont break sneak, than this is a bug as Solar mentioned.

Last point, about alt sucide bombers, imo having GMs to police this is not effective and productive use of resources. kamikaze style sucide attacks in a post holocast world where people is trying to suvive doesnt really make sense. I would suggest that for sucide bombers, they should be a drug pychopath and he/she should be taking a drug that makes him glow and that he will be semi-invincible for a certain time, i.e. he/she can be knockdown and his hp is doubled. So if he/she dont take the drug the bomb wont explode, also the drug needs certain time to take effect, and after the effect is over, than the bomb will explode.
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