Other > Closed suggestions

Big guns, now only walking !

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Izual:
Ah, at least you provide some arguments. That's what I wanted to read.


--- Quote from: Nice_Boat on June 24, 2010, 12:43:20 pm ---The ability to run up and get into range. You can't do any of that? You're basically worthless.
--- End quote ---
Only if you think every battle in FOnline is blitzkrieg-based. Town Control, for example, is not about getting in range, it is about defending your area. Well, put snipers there and big guns, if someone comes too close of the snipers, big guns will zap him, as you said ; not mentioning that inside buildings the fact that they can't run is not at all a penalty.


--- Quote --- Playing a BG is not about having raw firepower, because honestly you're inferior to mostly anything at long range and stuff gets equal on midrange.
--- End quote ---
Well, that's false. Yeah, I agree, you're inferior at long range (but honestly if you weren't what would be the use of snipers ?), but I have to disagree. At midrange you destroy everything. Who would beat you in 1vs1 in range ? P90 burst ? Jackhammer ? Laser rifle ? Plasma, okay, but plasma is a very good weapon so that's quite normal. I don't talk about snipers here, since you can burst them easily when they're at middle range (and imo Sniper Rifle should have scoped perk, but it's another discussion).


--- Quote ---The emphasis is on the word "quickly".
--- End quote ---
Yes, but not in "move quickly", rather in "burst quickly", when it comes to big guns. Once again, this suggestion increases the potential of teams made of SG/EW and Big Guns, because everyone will have a different role, and that's where it becomes interesting. I've never seen something more ridiculous than a big guns charge. You say "flanking", and honestly flanking looks great, but in FOnline it's mostly about running and shooting. Now, with this suggestion implemented, you'd have to think twice and to move to make sure your enemy steps in range of the big guns. It can be flanking the enemy to force him to retreat on your big guns, or it can be moving your big guns near the enemy while you contain him, etc.


--- Quote --- Disabling running would mean BG would be effective at blocking doorways only. I don't think anyone would be happy with playing a somewhat sophisticated landmine.
--- End quote ---
Not really, they would be tremendous in anything related to support.


--- Quote ---2. The misguided notion that BG are overpowered.
--- End quote ---
Read my first post, I'm fine with BG and I don't want them to be nerfed. I want them to be different.


--- Quote ---How about going to see TC today? You'd be surprised seeing how popular EW have recently got. But, as usual, it's just a matter of fashion and minor fine-tuning. This game is evolving, the builds are evolving - that's why you see change in popularity. The point being no class is superior to other classes, it's just that a member of this class thought up something friggin' good in the recent times and people have started copying it.
--- End quote ---
Quite agreeing, even if I don't see how it is related to this thread ?



--- Quote ---For all these reasons I thought you were trolling Izual. I just couldn't believe a sane person could come up with a suggestion this bad.
--- End quote ---
I'm for improving tactics in this game, obviously you're not, doesn't make you and I insane persons.

Kilgore:

--- Quote from: Izual on June 24, 2010, 10:52:48 am ---
* Omfgwtf, leave big guns alone noo- Well, big guns deal great damage, have great range, are very effective (look at the BG users around), and well, in one word, they are deadly. Not being able to run only means they will need to use team tactics, not that their damage/range/etc is nerfed.

--- End quote ---

This idea is so shitty that it's embarassing to even explain you why.
1. Big guns aren't overpowered at the moment, are you (Izual) playing on a different server than we're playing? I remember you talking about big guns too powerful since ... September?
2. Your idea would make a great imbalance to PvP right now, as PvP is right now pretty much balanced. As we see all types of weapons (except melee and unarmed) on the battlefield, being used effectively under specific circumstances, I don't know what is your point.
3. I feel bad when I come across suggestions affecting mainly PvP from people who don't fight other players in battles - at all.
4. In fact, I don't think PvP was balanced better in the past than it is now. Seriously, we need to think more about changes in drugs mechanics, not in SG/BG/EW.
5. Before you start any boring speeches about "my precious BG char", I'll let you know that I have a smallgunner, a biggunner and energy sniper. Oh and sneaking grenadier too. [/list]

Rejfyl:
I must say that its a terrible idea. Big guns arent that powerfull, that we have to give them another disadvantage. High cost of ammo is enough imo.

Solar:

--- Quote ---Seriously, we need to think more about changes in drugs mechanics, not in SG/BG/EW.
--- End quote ---

And perks (to encourage even more build types, whilst preserving the reasonable balance we have now)

Non running BGers would simply kill the class for 99% of situations, won't happen.

Pozzo:
For the moment, Energy Weapons and Snipers are overpowered because almost everyone use aimbots. So the advantage of "shot fast" for big gunners is not an advantage anymore.

Izual I think we should talk about your idea when aimbots will not be a problem anymore.

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