Good points philipos.If you had to grab grenades out of your inventory, it would simulate pulling the pin in two ways: extra work AND extra AP.
Steve_Zissou: izual is very old schoolSteve_Zissou: he likes the sound it makes when we whine at him[TSAR]Jeoshua: It brings him pleasure... also chubbiesIzual: I live for that sound
Then to continue RL grenades, when you throw it, your victim will have both legs crippled, probably some hands crippled, and he'll probably die. So 1 grenade = kill.
I think Izual's idea about 7-8 APs and dmg boost seems to be reasonable, but what about knockdown in frag granade? Should it stay? or due to dmg boost, should it be removed?
I guess good damage boost and 7-8 AP needed to throw one grenade will make the things more balanced.