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Grenade Topic

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Roachor:
I think grenades should take 4 ap to throw and throwing knives should take 3.

Izual:
Agreed for knifes, somehow they don't need another nerf ;p

Jeoshua:
Plus if you wanna go for the movie feel, you can't go wrong with a guy throwing like 3 knives at once and hitting everyone he aims at in the neck.

Swinglinered:

--- Quote from: Jeoshua on June 18, 2010, 04:08:42 am ---Yes, grenades are pretty broken.  I noticed that even in the original fallout games, to the point I refused to use them.

--- End quote ---

Broken from "Game" or "Simulation" pov?

I get the idea that some people here want grenades to be like in Counterstrike: an annoying and sometimes useful thing that provides "support". At least in CS/CSS, nades provide some kind of indirect fire.


Also: I haven't seen knockback/knockdown from grenades in a while.


--- Quote from: Cristian on June 18, 2010, 10:44:35 am ---
I just think that 2 Ap for throwing a grenade is to low. Can u pull the ring and throw the grenade faster then u pull the trigger on a weapon ?

--- End quote ---

2 AP is with Fast Shot AND BRoF (a Lv 15 Perk), so this is an extreme case, requiring a high-level specialist.

As for pulling a ring... rings can be pre-pulled and the lever held with a string- perhaps even several grenades on a string.
Kind of dangerous, though.
Hmmm...
Perhaps a "primed" mode with dynamite-like countdown, 1 AP put put the ring back in and stop the countdown.
Pre-burned grenades keep their countdown after ring-reinsertion and have to be recrafted (1 GP) to make them regular, stackable nades again.

I wouldn't have a problem if nades were AP6-7 to start with, and bring back the old knockback/down, maybe increase AoE by 1 hex, increase crafing CD by 1 minute per individual nade, and have the max range be based on Str 5 (Which it sort of is, but in a way that makes higher Str not matter).
Add 1 range per Str above that, and 2 per level of Heave-Ho!
At present Heave Ho only helps with Str <5.

Perhaps require an extra AP to throw beyond regular max range if Str/Heave Ho enable the extra range.
1 total or 1 per hex or 1 per 2-3 hexes? 

This way nades would be balanced in a way that satifies both gaminess and simulation. (Well, a compromise.)


 

Nice_Boat:

--- Quote from: Solar on June 18, 2010, 10:13:18 am ---Those things do not follow at all.

Small Frame always reduces your carry weight, heavy handed always reduces your crit roll etc. Fast Shot does nothing to bursters and grenade throwers ... ever.

--- End quote ---

Wrong. Throwers can't level up by eyecritting with spears/throwing knives, which makes them a bitch to bring to 21. Bursters can't use Bozar, which would be epic for crit-based BG on jet... and most BG these days are crit-based to some extent. The "harder to level" argument works here as well - firing a Bozar 100 times is waaaay cheaper than firing a minigun or a rocket launcher. I don't think I need to tell you how it limits SG bursters, cause that's obvious.

And honestly, wtf is with people writing that grenades cause knockback? Plasma grenades don't - and they're the only ones that matter. If 2 ap/throw pains your eyes, make it 3 or 4 - but increase the damage by 50% or 100%, because right now they're good when it comes to damage output - slightly better than rifles, way worse than any BG/SG burstmachine. Besides, I'm just curious - why are you tinkering with a weapon that's more or less well balanced? Trying to break stuff for no reason? Because honestly, the only people who complain about grenades are PvP newbies. If anything, they're underpowered, at least when compared with the knockback causing incarnation from a year ago or something like that.


--- Quote from: Izual on June 18, 2010, 01:36:10 pm ---Actually there is a problem with grenades... Are they designed to be mass-thrown weapons or to be used from time to time, as support ? I would prefer them to be thrown because of a tactic, not because it's your main weapon and you use 30 grenades in a single fight.

--- End quote ---

Than make the players capable of targeting terrain aside from other critters. You'd get a lot of "tactical" grenade use in room clearing etc. Furthermore - why can't they be both?

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