Other > Suggestions
Grenade Topic
Solar:
Heh, trying to equate Fast Metabolism (Pointless plus, even more Pointless negative) with Fast Shot on a Burster or Grenader (Good to Great boost, No drawnback at all) is just silly.
vedaras:
--- Quote from: Solar on June 18, 2010, 11:41:35 am ---Heh, trying to equate Fast Metabolism (Pointless plus, even more Pointless negative) with Fast Shot on a Burster or Grenader (Good to Great boost, No drawnback at all) is just silly.
--- End quote ---
what you mean no drawback, you cant aim with knives or with spears, you are fucked you lose ability to cripple with thrower!
and with big guns you lose ability to aim with best sniper weapon bozar in whole game! everything is fine with fast shot one those 2.!
furthermore big guns cost 7 ap to burst even without aim. So then make same ap cost for sniper rifle and laser rifle without aim, then i will agree with fast shot change you want to make.
Izual:
Actually there is a problem with grenades... Are they designed to be mass-thrown weapons or to be used from time to time, as support ? I would prefer them to be thrown because of a tactic, not because it's your main weapon and you use 30 grenades in a single fight.
vedaras:
--- Quote from: Izual on June 18, 2010, 01:36:10 pm ---Actually there is a problem with grenades... Are they designed to be mass-thrown weapons or to be used from time to time, as support ? I would prefer them to be thrown because of a tactic, not because it's your main weapon and you use 30 grenades in a single fight.
--- End quote ---
then give them range as for rocket launcher and it will be ok.
Izual:
Yes, why not. Increasing AP/crafting costs must be balanced (with damage done, range...). Just an idea.
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