Other > Suggestions
Grenade Topic
vedaras:
--- Quote from: Solar on June 18, 2010, 09:28:14 am ---Don't think anything is wrong with grenades as they are "out of the box". But low AP attacks which can benefit from Fast Shot/BRoF get huge bonuses. At least one of these (Fast Shot) won't be applicable to Grenades after a perk rework. In fact a lot of weapons won't benefit from Fast Shot, since a lot of weapons pay no penalty for it and this is not how Traits work.
--- End quote ---
and you are very wrong in here, traits have minuses and bonuses but if you find a way not to be effected by its minuses then you are doing a good job, i see nothing wrong in that and its the purpose of this trait. Maybe you should think about making "small frame" to lower you agility if you are not overweight, since then it will give only 1 free stat point, also heavy handed should add +4 damage only to critical hits, because if hit is not critical then you get +4 free damage, fast metabolism should heal you with +2 rate only if you are radiated or poisoned and finesse should add +10 critical chance only to those hits who doesnt bypass armor, i talk serious now, you take all traits for their strong side to be used, not the weak one and you are willing to make minigunners aim? wtf? Then give big guns ability to aim on burst else i would find this fast shot changing thing as demotivating to play not increasing balance or anything.
P.s. other thing i cant believe is that with each grenade you throw 100-210 caps (depends if frag or plasma) with each rocket you fire 300-500 caps, while things like miniguns are caps wasting machines, and you are considering how to nerf these expensive weapons again and again and again, but such cheap weapons as sniper rifles dont even have something like scoped range perk, wtf? You are starting to balance things from wrong side...
Surf:
--- Quote from: vedaras on June 18, 2010, 09:48:54 am ---and you are very wrong in here, traits have minuses and bonuses but if you find a way not to be effected by its minuses then you are doing a good job, i see nothing wrong in that and its the purpose of this trait.
--- End quote ---
You ain't doing a good job, you just dodge the negative side effects then.
If a trait only gives bonusses and no minusses then it becomes obsolet and needs reworking.
vedaras:
--- Quote from: Surf Solar on June 18, 2010, 09:52:39 am ---You ain't doing a good job, you just dodge the negative side effects then.
If a trait only gives bonusses and no minusses then it becomes obsolet and needs reworking.
--- End quote ---
so make all traits as i wrote before.... because they all benefit you in way you take them... thats the purpose of those traits to benefit you, not to make you loser? You want all people not to take traits at all? good luck with that kinda game, then i prefer f2 singleplayer :>
Solar:
Obviously some perks need changing in addition to Fast Shot. Fast Shot on burst weapons and grenades is not cleverly avoiding the minuses, because those weapons have no minuses at all from this trait.
vedaras:
--- Quote from: Solar on June 18, 2010, 10:04:56 am ---Obviously some perks need changing in addition to Fast Shot. Fast Shot on burst weapons and grenades is not cleverly avoiding the minuses, because those weapons have no minuses at all from this trait.
--- End quote ---
well i can just quite myself "Maybe you should think about making "small frame" to lower you agility if you are not overweight, since then it will give only 1 free stat point, also heavy handed should add +4 damage only to critical hits, because if hit is not critical then you get +4 free damage, fast metabolism should heal you with +2 rate only if you are radiated or poisoned and finesse should add +10 critical chance only to those hits who doesnt bypass armor".
Also i should add then that good natured should give you -60% to the gun skill you have tagged not -10% to all gun skills, thats the balance!
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