Other > Suggestions
Grenade Topic
Admiral Zombie:
--- Quote from: Jeoshua on June 18, 2010, 04:36:24 am ---I think they'd be very easilly fixed by upping the AP cost. Throwing 5 grenades in the span of time it takes others to pull the trigger twice is absurd
--- End quote ---
What? I think you're EXTREMELY out of line here.
I'm assuming "pulling the trigger twice" means attacking twice, because the only other alternatives are so absurd that i'm going to give you the benefit of the doubt.
Most burst builds can burst twice (even 3 times i think with double jet? Not sure) snipers can do aimed shots so they have that advantage. Besides its not simply "how many times can i attack" but rather how effective are those attacks combined with how fast those attacks can come. Whats absurd isn't simpyl that i can throw a lot of grenades (comparatively i could punch someone 5 times, as regular punchs with the perk cost only 2ap i believe). Whats absurd is that each of these attacks have the knockdown effect and can keep people on the ground almost perpetually once i do get in range.
To do only an nerf to grenade's AP cost is absurd, as it will simply remove grenadiers entirely (Because at that point it would be better to simply go rockets probably) If grenades do need to be changed, then they need to be changed in such a way that they're still of use actually in comparison to other builds.
Solar:
Don't think anything is wrong with grenades as they are "out of the box". But low AP attacks which can benefit from Fast Shot/BRoF get huge bonuses. At least one of these (Fast Shot) won't be applicable to Grenades after a perk rework. In fact a lot of weapons won't benefit from Fast Shot, since a lot of weapons pay no penalty for it and this is not how Traits work.
vedaras:
everything is fine, and im waiting for dynacords to come into game ^^
p.s. most popular skill now is small guns, and all i see in suggestion topic is small gunners whining of being defeated by other guns, stop it already dudes.
Imprezobus:
does it mean that fastshoot wont cooperate with burst mode?
hell no (unless I get AP needler :D)
Solar:
--- Quote ---Benefit 1 less AP required for throwing and gun attacks.
Penalty Unable to aim attacks.
--- End quote ---
Anything that doesn't have the penalty shouldn't have the benefit and you can't aim a burst.
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