OK, I'm going to ask for the playerbase to help me out here because I'm not QUITE sure how this would work so bear with me.
The Concept:
A gang attacks a town, any town, (AND I MEAN ANY TOWN PEOPLE EVEN NCR... or not.), but the only real targets will of course be the ungaurded ones because most gangs can't take on entire gaurded towns. The objective is to kill and maim as many npcs (and players? Wait, no, abuseable) as you can during a VERY SHORT time limit such as 5 minutes?
Each npc will have a certain reward on their heads, for example, Tandi of ncr will be worth 10,000 caps. (I'll get to how it wont be abuseable) a normal town person worth like 500 caps, shopkeepers 1000, etc. I guess instead of caps it could be random equipment.
Resistance: The idea is to (technically) force TC gangs to take to take towns and protect them because without a defense force you cannot raid the town. (Mechanic restriction to avoid abuse) Then, a gang who wants the town has two choices: Take it or raid it... or just leave it alone.
Too keep a gang from making two gangs in their control and making set up raids, we have to make towns more profitable to keep safe over attacking it, but attacking it can be cheap but each dead npc(result from raid will damage the protecter's hourly reward, BUT for example, a raider kills a 250 cap npc, the town's defense force loses 750 caps reward.
In a sense, this will give smaller gangs a sense of TC and do damage to a rival gang, and actually be a part of the big 3 circle that is the RDA TTTLA and VSB superpower wars. There will be a HUGE cooldowns for raids though(for each individual gang or all gangs in a whole to let town recover?), kinda like making them rare quests but at least give them gangs a chance. And because of the very short timer (5 mnutes) th defense forces wil have to very quick to defend the town from the raid.
Add to suggestion, feedback, all that crap... please