Other > Suggestions

Npc's and their critical chance.

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kraskish:

--- Quote from: JovankaB on June 13, 2010, 07:50:06 pm ---You can use Junktown mine. No marauders and a lot less PKs in surrounding tiles.

--- End quote ---

As in this thread its not my personal problem I know that I can resettle, just the most populus town - NCR - most of them dont, as I said before its a starting point for many players... the biggest number of players there invite the most new players to the game... unless you dont want them, thats a good strategy

Oh ok Im really fed up with posting to balance things and defend some people who are starting with the game....... Everyone is either lvl 21 or narrow-minded not to see that the game is not only directed for lvl 21's with good gear (sorry for lang.)

Solar:

--- Quote from: Aricvomit on June 13, 2010, 12:54:35 pm ---solar this isnt a random thing, this is an increase in critical chane for critters i have been fighting for over a month, its not due to region unless something new was implemented, it seems like you have a hard time believing any of us.

--- End quote ---

Being in a higher difficulty increases their skills, increases in their skills, resulting in them being able to aim shots from further away where before they would not shoot at all or miss or not try an aimed shot. So it may well appear that their critical chance has increased, but its just that they are better NPCs all round meaning that their old critical chance is more fully used.

As said, I'm working on these new encounters, its just a rather large job, so will take a few days until even the first version is ready to be used. After which a lot more work will be needed ontop of all that too. These things take time unfortunatly.

Michaelh139:

--- Quote from: Solar on June 14, 2010, 01:39:36 pm ---Being in a higher difficulty increases their skills, increases in their skills, resulting in them being able to aim shots from further away where before they would not shoot at all or miss or not try an aimed shot. So it may well appear that their critical chance has increased, but its just that they are better NPCs all round meaning that their old critical chance is more fully used.

As said, I'm working on these new encounters, its just a rather large job, so will take a few days until even the first version is ready to be used. After which a lot more work will be needed ontop of all that too. These things take time unfortunatly.

--- End quote ---

Can you give us a somewhat brief description of the difficulty zones?  Is it like North is for newbs and south for Uberz powabuilz, or vice versa?

Kardia:
Ohh now i get it, sorry for impatience. Thought it was some bigger bug so seeing people shrug it off kind
of built frustration, but as it is an incomplete feature there is no point in further ranting untill its complete and implemented fully.

It does sound good though, especially if there will be increased rewards in hunting on hard zone compared to low zone (like better weapons on
enemies) or increased exp or something. Good luck with it, i cant wait to see how it will be like when its ready  ;)

Michaelh139:
Update:  Crazies are now actually killable,

Their hp is now only 60, and afaik they don't do godly crits anymore.... Or is it just my trained mercs kill them so fast they dont have a chance?

Either way the toughness is now feasible.

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