Other > Suggestions

Npc's and their critical chance.

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Roachor:

--- Quote from: Michaelh139 on June 25, 2010, 02:59:30 am ---Update:  Crazies are now actually killable,

Their hp is now only 60, and afaik they don't do godly crits anymore.... Or is it just my trained mercs kill them so fast they dont have a chance?

Either way the toughness is now feasible.

--- End quote ---

I had 5 crazies almost kill a rocket mutant, I was lucky got out with 30/356 hp

Michaelh139:

--- Quote from: Roachor on June 25, 2010, 03:58:15 am ---I had 5 crazies almost kill a rocket mutant, I was lucky got out with 30/356 hp

--- End quote ---
Yeah but thats a rocket mutant, its like blow one up costs 5-6 ap? reload 3 ap? blow another one, you shoulda used a minigun one, besides, mutants rnt the best to use on snipers...  A better tactic would be to use melee (HUMAN) mercs.

Ganado:
Ghouls are still a lot harder now. I use my unarmed character to simply disarm them before that crazy ghoul bursts me for over 100 HP (with 2x toughness) with the Assault Rifle (non-critical shot). They still get a good 1-range burst critical and kill me every once in a while.

Ghoul Scavengers on the other hand are very funny. 12 will crowd around me and continue to try to attack me from all six directions for No-damage criticals, but then they cripple every single one of my limps and eyes, and i have 10 EN, so crippling should be at a minimum. Scavs are easy with anyone with Toughness though.

Roachor:

--- Quote from: Michaelh139 on June 25, 2010, 04:04:15 am ---Yeah but thats a rocket mutant, its like blow one up costs 5-6 ap? reload 3 ap? blow another one, you shoulda used a minigun one, besides, mutants rnt the best to use on snipers...  A better tactic would be to use melee (HUMAN) mercs.

--- End quote ---

I had just bought it in bh

Michaelh139:

--- Quote from: Roachor on June 25, 2010, 04:27:50 am ---I had just bought it in bh

--- End quote ---
Ok so?
 
Fresh of the line isnt better....

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