Other > Suggestions

Npc's and their critical chance.

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Michaelh139:
Npc's critical chances are OP and this needs to be lowered dramatically.  We already have enough evidence and complaints etc....

Good enough no?

kraskish:
I think the topic should be closed. Solar said devs' position in the topic :) Successfully good one for players!

Atom:
This should clear a few things:

1. The changes did not happen on the last update (even this thread predates the changelog), and not even on the previous one, but on 29.05,

--- Quote from: AHS-9 ---- Began reworking of npc levelling, zones difficulty and exp formula. Changes will be gradually introduced in subsequent updates.

--- End quote ---
No change has been applied since then.

2. Right now, the NPC levelling based on zone difficulty is implemented, but the encounters (and said difficulty ratings) are carried over from the old files and do not match the intended final version. They were left alone for the time being though, as they provide useful data (every encounter and even every attack and its result is being logged) and the difficulties vary enough so that there are zones where levelling does not affect critters at all (in fact, in some zones they are slightly weaker than before).
This was already noted before:

--- Quote from: Solar ---I've skipped most of the flame here, so this may have been said before, but this is probably due to getting them in a hard region. The difficulties of regions are currently leftover from a time when these played no role in NPC strength, so NPC dificulty can be quite random around the map for the time being.

--- End quote ---

3. Worldmap encounters data is undergoing a complete rework since more than a week ago. First draft that will go public is expected to be completed quite soon and will be reason enough to update the server.

4. NPCs critical chances did not change, but with higer skills they will tend to do more aimed shots. An Intelligence check is also made to determine how often they will try it.

5. Point 3 is fundamental for this discussion.

Technically, the topic could be closed right now, however it might be good to keep it open for feedback after the reworked worldmap is put on the public server.

kraskish:
Ok, so what about NCR area (I know it most by far) its ok when you encounter pks and scorpions while you mine (or any other mine area, if it applies) and suddendly badass marauders... I mean I encounter them 30/70 with scorpions while going to mine at NCR mine site... they're too strong for the place or is it a feature? well nice feature then... The thing is maybe Id like their intelligence if I could got away from it, there should be some way not to get hit by them first, I have 7PE and marauders with 10mm start first and take about 20-25 dmg per shot about 40-50 per one marauder! Its just ludicrous that they appear near mine site which supposed to be safe and also that you cant run from them (12 AP) knocking down and knocking down... its just grieving not pleasurable..... Id like to see them in area more adjusted for them or weaker in NCR area and lesser PE (maybe 6) ...

JovankaB:

--- Quote from: kraskish on June 13, 2010, 07:47:00 pm ---Ok, so what about NCR area (I know it most by far) its ok when you encounter pks and scorpions while you mine (or any other mine area, if it applies) and suddendly badass marauders... I mean I encounter them 30/70 with scorpions while going to mine at NCR mine site... they're too strong for the place or is it a feature? well nice feature then... The thing is maybe Id like their intelligence if I could got away from it, there should be some way not to get hit by them first, I have 7PE and marauders with 10mm start first and take about 20-25 dmg per shot about 40-50 per one marauder! Its just ludicrous that they appear near mine site which supposed to be safe and also that you cant run from them (12 AP) knocking down and knocking down... its just grieving not pleasurable..... Id like to see them in area more adjusted for them or weaker in NCR area and lesser PE (maybe 6) ...
--- End quote ---

You can use Junktown mine. No marauders and a lot less PKs in surrounding tiles.

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