Multiple tiers of mercs that are available depending on player level:
Mercs come with no weapons just the ability to use a weapon class, you have to equip them yourself. Prices are static but need to be balanced, mine are just an example. An alternative would be to have increased prices that decrease over time like we currently have, but only affected by the player doing the buying.
Expanded ai commands to include "Attack no one" and a "Run to me" hotkey that overrides all other commands.
Mercs that survive while the player dies and have a radio in their inventories set to a channel can be recovered after respawn by sending a message on that radio channel after respawn.
I have to agree that it really sounds good. But not 21 level mercs, sorry. One should still be in line when it comes to leveling mercs/slaves etc.
You currently respawn with slaves/mercs anyways and it causes all kinds of problems, as for ved your opinion is worthless.
Perhaps the best solution in the end would be to have mercs level long with you, i.e their level = your_level*possible_modifier (with some limit, of course). This means that mercs are as viable for a level 1 guy as for a level 17 guy, and merc will level along the way, so no need to discard them to get new ones.
these suggestions are for devs same as opinions about them so shut the fuck up ^^and the biggest drawback of your suggestion is that for example i need merc that fight with hammers, so i have to stick myself to one particular level or if i will level up more i wont be able to buy those mercs this is not encouraging to play when you need to do nothing to reach your goal.
If you want to make enemies, try to change something.