Hey everyone, im a new meat to the slaughter at the harsh wastelands.
So after experimenting the fonline a bit with typical small guns build (for only couple levels...4-5 just to see around) i decided that i want to try out something bit different,
a semi-crafting slaver!.
So the point of the crafting isnt necessarily to get craft 3 but to get me a way to fund my char without having to shovel crap for hours,
since i also need to get decent charisma for some extra muscle and multiple merchandise...yet i cant forget survival skills either, since apparently slaves
arent THAT reliable.
So far i was thinking of including some requirements for small arms but without aiming to be THE ultimate sniper, anyway here it is!.
ST 5 (for small arms craft 3 and bit weight to carry ores, can be dropped to 3-4+ weapon handling)
PE 6 (according to wiki i only really miss sharpshooter perk with this)
EN 4 ( gotta get points off something, wanted to get even number without dropping it TOO much)
Ch 7 (3 slaves + magnetic personality...doubt ill miss that 1 extra slave and those 2 points are hard to pinch from somewhere)
IN 9 (for extra skill points since ill most likely have to replace what i lack in combat stats with skills, also modifies many useful skills)
AGI 8 (Bonus rate of fire needs 7 but put 8 for the extra ap)
LK 1 (point pinch, also wont go for insane crits)
perks : Fast Shot , Good Natured
Tags : Small guns, repair, science
PS* im quite a novice in fonline, also been years since i played fallout 2 so any advices are appreciated, replies may be late since im heading to sleep right after
writing this.
PSS* other perks i havent decided on yet, suggestions are very much appreciated, wanted to ask opinion before i try it out