fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 24, 2024, 02:49:13 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Weapon prices  (Read 2755 times)

Pandemon

  • The GM-eater
  • Offline
Weapon prices
« on: May 28, 2010, 07:03:12 am »

Yesterday I've gone to the Gunrunners shop to buy some energy weapons. One thing has suprised me a lot - items cost is a lot different!
Take a laser rifle and plasma pistol as example.
Laser rifle brand new cost 4025caps if I remember well. I've bough one with 51% det. for 840caps.
Then I've noticed they got also plasma pistols in strore, how big suprise I have when I've saw the price - ~3800 for 0% det. then I've started looking for more damaged. I've found 53% det. and the price was almost the same - ~3500caps! Same with 83% det. - price was 3200caps.
In sum laser rifle cost is decreasing depending on the deterioration, plasma pistol - price is almost not-changeable.

I don't think that should be like is now so I am asking for fix it ASAP :)
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Weapon prices
« Reply #1 on: May 28, 2010, 12:51:37 pm »

The prices are affected by broken count, not det.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: Weapon prices
« Reply #2 on: May 28, 2010, 01:50:38 pm »

Also affected by ammo in clip, for example smg with 30/30 10mm jhp is 30 x 9 (base price) = +270caps to weapon without ammo.
Logged
Polskie Pustkowia http://forum.newfmc.pl

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #3 on: May 28, 2010, 02:46:00 pm »

But both plasma pistols were with ammo inside.
Anyway, what's the proper price of plasma pistol 0% det. and how the price increases after det. increase?
Logged
There is nothing as demotivating as the Game Masters

vilaz

  • #1 Cat's Paw Fan!
  • Offline
Re: Weapon prices
« Reply #4 on: May 28, 2010, 04:06:35 pm »

I think... there might be one more thing.

If that was plasma pistol with extended magazines then i have solution. One plasma ext. was created from low det. plasma pistol. It affects speed of weapon destroying so probably it also affects price.
Logged
Polskie Pustkowia http://forum.newfmc.pl

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #5 on: May 28, 2010, 04:07:59 pm »

Both was normal, both was unloaded, one had 0% det and costs 3800caps and the another had 53% det. and price was not much lower.
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Weapon prices
« Reply #6 on: May 28, 2010, 05:10:16 pm »

The prices are affected by broken count, not det.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #7 on: May 28, 2010, 06:35:15 pm »

On which place is it in TODO list, if it is there...? :P

A bit not in topic but I am just curious: when are you planning to make next WIPE?
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Weapon prices
« Reply #8 on: May 28, 2010, 06:43:09 pm »

Its not on the todo list, its meant to work on the broken count and not on det.

Wipe isn't being discussed at all currently
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #9 on: May 28, 2010, 06:45:06 pm »

If I understood you well you are saying that gun price is dependable from how many this gun was broken. What will you tell then if I say that pistols were both non-repaired?  ::)
PS
You still can check prices in there. Gunrunners still got them.
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Weapon prices
« Reply #10 on: May 28, 2010, 06:46:03 pm »

You crafted them both?
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #11 on: May 28, 2010, 06:47:38 pm »

Nope, but if a weapon was broken it should be repaired if it has 0% det atm.
On this one with 0% det. wasn't written anything about repairing before so I think it wasn't and it's brand-new.
On this one with 53% det. there is no description about repairing before so I think it wasn't repaired anytime.
Logged
There is nothing as demotivating as the Game Masters

Solar

  • Rotator
  • Offline
Re: Weapon prices
« Reply #12 on: May 28, 2010, 07:38:51 pm »

If you got them from an encounter then they will have had a random broken count assigned to them.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Pandemon

  • The GM-eater
  • Offline
Re: Weapon prices
« Reply #13 on: May 28, 2010, 07:45:59 pm »

It was from the shop store. I wanted to buy one pistol, not to sell.
And also if item has 0% det. it's almost for sure not from encounter, don't ya think?
Logged
There is nothing as demotivating as the Game Masters

Re: Weapon prices
« Reply #14 on: May 28, 2010, 07:47:25 pm »

It was from the shop store. I wanted to buy one pistol, not to sell.
And also if item has 0% det. it's almost for sure not from encounter, don't ya think?
But 53% one can be from Enclave patrol or something...


Anyway both can have different prices and same prices.

Way 1) 0% det pistol is new, has 100% price, 53% in new too, just deteriorated, never been repaired, has 100% of it's price.
Way 2) 0% det pistol is new, has 100% price, 53% is from encounter and has random breaking... or whatever stuff, so prices will be different.
« Last Edit: May 28, 2010, 07:50:09 pm by RavenousRat »
Logged
Pages: [1] 2
 

Page created in 0.131 seconds with 22 queries.