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Author Topic: New FA formula  (Read 1311 times)

Retrogator

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New FA formula
« on: May 29, 2010, 04:00:29 pm »

Just to clarify, and correct me if I'm wrong, but FA now works like this:

1) HP healed formula = 2*skill%/5....no weakened state is applied
2) There's always a 5% chance (1/20) every time you use FA that you will need to do a Luck roll (0-11).....this means that Luck only modifies the effectiveness of FA 5% of the time.
3) If you pass the luck roll, you get get critical success...HP healed = skill%....+(bonuses such as Healer perk and First Aid Kit).....no weakened state is applied
4) If you fail the luck roll, you get get critical failure...HP healed = skill%/10....weakened state is applied
« Last Edit: May 29, 2010, 04:08:08 pm by Retrogator »
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Re: New FA formula
« Reply #1 on: May 29, 2010, 04:01:26 pm »

I'm curious to what the "bonuses" are for critical success. Maybe a cookie? The feeling of a job well done?
http://www.fo2238.fodev.net/wiki/Healer
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Retrogator

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FischiPiSti

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Re: New FA formula
« Reply #3 on: May 29, 2010, 08:48:33 pm »

...Which mean that i have 5% to fail miserably...I can live with that :P

Gotto add tho, that it would be better imo if crit heals were dependant on general crit chance. (Hidden SG buff, booo)
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
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