fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 28, 2024, 05:33:46 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: New FA formula  (Read 1445 times)

Retrogator

  • Try again, partner.
  • Offline
New FA formula
« on: May 29, 2010, 04:00:29 pm »

Just to clarify, and correct me if I'm wrong, but FA now works like this:

1) HP healed formula = 2*skill%/5....no weakened state is applied
2) There's always a 5% chance (1/20) every time you use FA that you will need to do a Luck roll (0-11).....this means that Luck only modifies the effectiveness of FA 5% of the time.
3) If you pass the luck roll, you get get critical success...HP healed = skill%....+(bonuses such as Healer perk and First Aid Kit).....no weakened state is applied
4) If you fail the luck roll, you get get critical failure...HP healed = skill%/10....weakened state is applied
« Last Edit: May 29, 2010, 04:08:08 pm by Retrogator »
Logged
Re: New FA formula
« Reply #1 on: May 29, 2010, 04:01:26 pm »

I'm curious to what the "bonuses" are for critical success. Maybe a cookie? The feeling of a job well done?
http://www.fo2238.fodev.net/wiki/Healer
Logged

Retrogator

  • Try again, partner.
  • Offline
Logged

FischiPiSti

  • frikkin' SledgeHammer
  • Offline
Re: New FA formula
« Reply #3 on: May 29, 2010, 08:48:33 pm »

...Which mean that i have 5% to fail miserably...I can live with that :P

Gotto add tho, that it would be better imo if crit heals were dependant on general crit chance. (Hidden SG buff, booo)
Logged
Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Pages: [1]
 

Page created in 0.069 seconds with 21 queries.