Other > Suggestions

Base improvements.

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Sius:

--- Quote from: xanister on May 26, 2010, 11:27:56 pm ---Maybe a customizable message on the main screen in the terminal so the leader can leave messages for the faction.

--- End quote ---

Maybe message board as it is in the Klamath? (http://img697.imageshack.us/img697/3069/klamath2.jpg)

Anyway gang hideouts and gang management in general are poorly designed. It exists, it is in game but thats all what we can get out of it. Right now gangs and gang hideouts are just extended tents with no real gang/guid support. And you have some nice ideas that could improve the situation. In general we need:

- easier work with faction terminal
- tools how to mannage gangs stuff (such as your quartermaster)
- overall changes in faction creation and hideout purchase


Btw there could be something like locks with acces only for selected group of players. If there is something like numerical lock introduced in future we should be able to set it so we would not unlock it by typing in the digits but our character will have the knowledge of the code and he will unlock it automatically.
So here is the situation:
Gang A has three lockers and one of them is locked via numerical lock. The password is set and the person who put the lock there knows the password. So this person is able to put the password into the faction terminal and set it so only people with higher ranks will be able to receive that password from terminal. But they will not receive password such as "The code to open ammo locker is 4589". No, they will just get the msg "All trusted members are granted with acces to ammo locker. Your rank: Trusted member" and their character will learn the code and everytime that character will try to open that locked locker, he will unlock it automatically just like its not locked at all.

This could prevent people from sharing the code with others so gang leaders could always keep track who has the acces to what stuff without the fear of thieves.

Glave:

--- Quote from: Sius on May 27, 2010, 12:13:57 am ---
Anyway gang hideouts and gang management in general are poorly designed. It exists, it is in game but thats all what we can get out of it. Right now gangs and gang hideouts are just extended tents with no real gang/guid support. And you have some nice ideas that could improve the situation.

--- End quote ---

Right now, bases are nothing more than stashes and places to gather up in safety. It's tedious in my opinion.

Lordus:

 Why not to create from bases new pvp place? I know, that this needs more improvements (scout profession, bases with 3 zones (only for members and unbreakable, only for members but breakable - lockpick, demoexpert, free zone for).

 I like the idea of respawning in base, but there should be some other requirements, like adequate water in supply tanks (like i suggested before) and maybe limit / day for this kind of respawning.

Grampy:
Each time you respawn at the base it consumes a water, a fruit, and some healing powder

RavenousRat:

--- Quote from: Grampy on May 27, 2010, 09:35:19 pm ---Each time you respawn at the base it consumes a water, a fruit, and some healing powder

--- End quote ---
What about your own replication center at a base, which consumes MFCs and... something else, pain in ass to craft? ^_^

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