Other > Suggestions
Base improvements.
Glave:
Here's another idea that came into my mind, this time regarding bases and gangs.
The problem right now is, that gangs have to be organized very well OUTSIDE of the game, most of the recruits do not have access to bases, which theorethically limits the capabilites of a base and defeats it's purpose. Thieves occur more often than anything and right now it seems best for each person to have their own bases and tents in which they save their gear. There's a couple points in here I want to discuss:
1) A quartermaster. One that would dispense correct gear according to the members rank. I know that it was discussed already, but nevertheless it would improve base funcionality.
2) Buying guards instead of mercenaries; those would be stationary and would shoot anyone attempting to collect stuff from the ground etc. More advanced defensive commands than the mercs.
3) A log added to base terminal, such as 18:08 Glave has entered the base. 18:09 Glave requested a brotherhood armor from the quartermaster. 18:17 Glave has left the base.
4) Respawning inside a base, rather than the cold, harsh wasteland. Disabled while your character is killed while the Town Control timer for your gang is up.
5) Security locks, password protected, unlockpickable. Of course these would have very limited space and would be used for storing caps, herbs etc. Stuff that doesn't have carry weight in short.
Share your ideas, support the cause!
GroeneAppel:
Sounds good. However ANY lock should be pickable. also gaurds sound like a good plan. Perhaps they could even patrol around a bit.
kraskish:
1) A quartermaster - yes
2) Buying guards instead of mercenaries; it just isnt real, you buy a slave from a slave merchant, where would you like to buy guards, anyway
3) A log added to base terminal - yes
4) Respawning inside a base, rather than the cold, harsh wasteland. Disabled while your character is killed while the Town Control timer for your gang is up. - Im biased. Not going to happen afaik
5) Security locks, password protected, unlockpickable - What about the safe like in mordinos or raiders ;) There should be one at the base as well. Opened just with the use of the dynamite
GroeneAppel:
--- Quote from: kraskish on May 26, 2010, 09:57:46 pm ---
2) Buying guards instead of mercenaries; it just isnt real, you buy a slave from a slave merchant, where would you like to buy guards, anyway
--- End quote ---
Perhaps at the merc seller? You would pay far less, since they do shitty gaurding work which is far less risky and they don't have to follow you around.
xanister:
Maybe a customizable message on the main screen in the terminal so the leader can leave messages for the faction.
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