Other > Suggestions
Base improvements.
Glave:
--- Quote from: RavenousRat on May 27, 2010, 09:38:51 pm ---What about your own replication center at a base, which consumes MFCs and... something else, pain in ass to craft? ^_^
--- End quote ---
Super stimpaks for instance. And yeah, it's quite a good idea!
Alvarez:
--- Quote from: RavenousRat on May 27, 2010, 09:38:51 pm ---What about your own replication center at a base, which consumes MFCs and... something else, pain in ass to craft? ^_^
--- End quote ---
Or caps in some special locker/paid up to some person.
You're always found wounded by someone in the desert.
And dragging your unconscious ass to the HQ and the secrecy of the location would cost money.
Sashi:
--- Quote from: RavenousRat on May 27, 2010, 09:38:51 pm ---What about your own replication center at a base, which consumes MFCs and... something else, pain in ass to craft? ^_^
--- End quote ---
+1 to this. Have the expensive bases have an AutoDoc/Replicator fueled my MFC's
Abaddon Raptus:
--- Quote from: Glave on May 26, 2010, 09:26:16 pm ---Here's another idea that came into my mind, this time regarding bases and gangs.
The problem right now is, that gangs have to be organized very well OUTSIDE of the game, most of the recruits do not have access to bases, which theorethically limits the capabilites of a base and defeats it's purpose. Thieves occur more often than anything and right now it seems best for each person to have their own bases and tents in which they save their gear. There's a couple points in here I want to discuss:
1) A quartermaster. One that would dispense correct gear according to the members rank. I know that it was discussed already, but nevertheless it would improve base funcionality.
2) Buying guards instead of mercenaries; those would be stationary and would shoot anyone attempting to collect stuff from the ground etc. More advanced defensive commands than the mercs.
3) A log added to base terminal, such as 18:08 Glave has entered the base. 18:09 Glave requested a brotherhood armor from the quartermaster. 18:17 Glave has left the base.
4) Respawning inside a base, rather than the cold, harsh wasteland. Disabled while your character is killed while the Town Control timer for your gang is up.
5) Security locks, password protected, unlockpickable. Of course these would have very limited space and would be used for storing caps, herbs etc. Stuff that doesn't have carry weight in short.
Share your ideas, support the cause!
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sounds very good, +1
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