The problem with alts is that they are necessary due to the intense specialization brought about by limited stat/skill points. Having to choose only 3 skill ensures that your character is lacking something crucial. If you have a crafter you can't fight well with the weapons you craft and if you have a combat char you can't really do anything else. Considering every crafting profession uses waste skills like science or traps that otherwise have little benefit you either sacrifice valuable skillpoints to achieve useless levels of points. 120% repair does nothing yet is a requirement, neither does traps but if there was a 4th tag skill it would at least be possible. There was a reason there was a tag perk in f2, the game is too varied to only concentrate on 3 skills.
pay per play = one real measure against alting...
I think adding 4th tag is wrong.I think we should just limit maximal skill % so players wont go with big guns to 200% or with small guns, energy guns to 250%, first aid 170% etc - Limit all those skills to 100% max for exemple.Then players will have enought skill points for missing skills.
100% skill is terrible, thats like a 70% chance to hit anyone with armour on
I dont think he means to leave the stats the same while just reducing the number of points till its maxed.It would require all the skills to be reworked so that 100% is equal to what 300% is now.It sounds like alot of work and not likely to happen but we can still hope for a change
But this will never happen. (legal issues)