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12 ga. ammo requirments
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Topic: 12 ga. ammo requirments (Read 2305 times)
C47
12 ga. ammo requirments
«
on:
May 18, 2010, 10:12:52 am »
1 metal part + 6 gunpowder -> 50 12ga.
so
120c + 6*60c =
480
caps -> 50*9c =
450
caps
shouldn't it be at least:
1mp +
5
gp -> 50 12ga. ?
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Guerra, guerra nunca cambia
RavenousRat
Re: 12 ga. ammo requirments
«
Reply #1 on:
May 18, 2010, 11:01:35 am »
It's tier0 ammo, so I don't think someone need to change from 6 to 5 gunpowders.
Also I can say the same about other ammos, take ... cartriges ^_^ as example, resources' cost on crafting x100 cartriges = 1395 caps, but x100 cartriges' price is 800 caps. So...
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C47
Re: 12 ga. ammo requirments
«
Reply #2 on:
May 18, 2010, 11:35:07 am »
...so it should be fixed
I think that req of cartridges will be changed
If I will make a rope the price is 2x bigger than resources, why some ammo cost more than resources?
Changing from 6 to 5 will give us only 30caps per one craft (if we bought the res, not gather it) It's not a big change and we are using this ammo with SG3 weapons too (jackhammer)
flamethrower fuel cost 12 for each
20*12 = 240caps the same price as resources (2x rot gut) - why this has the same price as res? this is tier0 too
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Guerra, guerra nunca cambia
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12 ga. ammo requirments