Other > General Game Discussion
Crafting/Gathering and mmorpg
Ulrek:
--- Quote from: FischiPiSti on May 15, 2010, 08:59:20 PM ---I honestly dont get it whats left to complain about.
Gathering and crafting became dynamic and fluid since wipe. I go to mine, gather untill im full(~12 min gathering CD because i have small frame), go back to base, craft stuff, go back to mine to gather more. It takes roughly 10 min in TB to get from mine to base, craft, get to mine again. I can wait 2 mins... Or, it takes the same amount of time at higher levels to go gather HQ materials in RT. This means that its hard to use dual logging for crafting, and doesnt give any meaningfull advantage.
Only problems i see with crafting atm, is that brahmin hides are dangerous to farm as allways, and junk is hard to gather.
--- End quote ---
there is two junk gathering areas with in walking range for lowbies from NCR.
-Ulrek-
Lordus:
--- Quote from: Frosti on May 15, 2010, 06:34:39 PM ---Crafting and gathering system in FOnline (or any mmorpg) - is cool, looks good BUT ONLY as an idea.
In reality if there is something to gather/craft there will be bots/multiclients and players who use bots/multiclients will be way ahead before legit players.
Becouse of that I started to think if its not better to completly get rid of gathering/crafting system( or close it to only basic items) and make items obtainable in other way, maybe could be founded only in random encounters for exemple.
--- End quote ---
I suggested this http://fodev.net/forum/index.php?topic=1891.0 .
Resume: You and your temates, everyone specialized in different skills, will try to find abandoned (by people) pre war toxic waste storage at the end of long random cave. You will have to kill critters (fire geckons, deathclaws), detect radiation.disable land mines, use anti rad drugs, use shoes against acid on ground, deactivate or destroy turret defense system, repair generator, hack computer and of course, find some stuff. Finaly, you will have to go back thru the cave.
I like this idea, many players too, but developers dont. :(
Surf:
I personally have not a single problem with the actual crafting system.
If find it fun, (ok, I'm playing an "average guy") to be able to craft my first own stuff (even if it's shit) in the first levels. Then I got myself the first Armorer and Small Guns Profession. I crafted some combat leather jackets, had fun going all over the worldmap searching for it's compounds etc. Then, the first guns could be crafted. As I reached a higher level I was finally able to obtain HQ materials. And this part is really fun for me. All the people there (or the most) are coming "naked", just with a sledgehammer. Even if I dislike PK in general, I mostly shoot those guys. If some players who are more armed come there, it's even more fun and entertaining. And I have absolutely no problem in fighting them even if I have just some "average" build. Also, as someone said earlier, the crafting system is much more "fluid" then it was before. It's actually the first game in which I enjoy crafting.
But what is "wrong", is again - botters,cheaters, alt abusers etc.
ghostiez:
i have played....... 3 mmo's... they all have players with harvister bots, they all use ebay they all sell out they all crash and end up shittie. nobody really plays ff11 and wow ...ehg, same thing bots, i dont play it no moor though anywayz cuz its juts ....theirs no fucking blood wtf(and the blood thats in it) no is not good enuf. blizzard sold out BLizzard =dinsney
Cedrick:
actually this gathering cooldown system is pretty good IMO
you should try the EVE online mining. now THAT's boring!
people actually play the game AFK because it takes HOURS to gather some decent ammounts of minerals.
ofc you cannot do anything else in that period, so for some people the game consists of endless shooting at asteroids.
crafting is good here also, but some diversity in resources would be more fun. i actually have all resources within few minutes walking on map
would be fun if for some tier 3 stuff you'd need to go across the map or in dangerous pve areas. just a thought.
also when speaking of EVE. that game has THE best economy system in MMOs
it is almost completely player driven and works amazing. it actually simulates the real deal and is really a game for itself. market pvp and stuff like that :)
devs should try to implement something in that direction. ofc you need a lot more players for that...
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