Other > Closed suggestions

Combat medic - long range healing!

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Nice_Boat:
Sius - why do you insist on a solution that's out of the ass ridiculous (I mean the idea of healing someone by shooting him is, well, questionable) while there's something better already out there, ie. smoke grenades? Yeah, they'd be hard to implement (would require both "forced fire" and some new graphics), but that's a solution to tending to your wounded that doesn't have RIDICULOUS written all over it. Anyway - the problem with combat medicine is the fact that, well, weapons kill. 9 out of 10 situations you won't stay wounded long enough for someone to even notice before you get finished off.

Onion:
Goddamnit !

"You need to carefully inject stimpack" - WTH? Do you inject normal stim carefully? With 2 AP action?

I think this idea will be very usefull for PvE docs, and somewhat usefull for PvP docs.
End this bullshit with "healing potionz and protecion spellz" - for the same reason we should classify plasma rifle as a "fire bolt" and plasma granede as a "fireball".

Anyway long range healing is not ridiciouolus = it's high demand and very useful thing in other MMO's, so i don't see reason for not implementing this (at least for time-being, it's beta test for God's sake)

Tyler:
Altering the way a gun is used and trying to create a whole new method of using the needler sounds like a alot of wasted work just so we can shoot stims from long distances.I just dont see the point of this when your likely to die while waiting for a medic to get to you in time.It makes more sense to me if you just pop some stims on your own.Id rather see changes made to the way characters are created, points distributed, skills are raised.We have other threads on this forum that discuss ideas about balancing all combat classes and allowing many types of characters to patricipate and have the same chance as everyone else in combat.If the devs asked tomorrow about what we would want to see happen next i wouldnt even consider this over any number of things that could be done to improve fonline.Medics definatley belong in combat but not like this.

Sius:
2 Nice_Boat: First I like that idea and imho it fits Fallout as it is. Its just personal taste so once again try to ignore "ridiculous" element of this idea and focus on how it can improve the game.

2 Tyler: I agree that there are more serious issues that need fixing. But implementing this one is rather easy and quick my friend. When you take a look at "work required vs outcome" rate then it seems like one of the most productive suggestions I've seen so far. All we need at this point is to add new ammo type to doctors craftlist. And then set some basic skill/profession restrictions for using this ammo with needler pistol. Seems like not so hard work to me...

Anyway since I was not able to find ANY cons other than "ridiculous/not realistic" and similar, in this case irrelevant "arguments", I will try to show you why do I keep defending this if you have not noticed already:

Cons
- require some work to implement it such as everything (but still its nothing what should take months)

Pros
+ new element in combat (in both PvP and PvE)
+ fights will be longer and more tactical
+ add meaning to doc profession (doc=crafter not medic now) => diversion
+ potential to use it in other similar ways (poison darts, paralyzing shots etc...)


When you take a look at combat, then it can serve as a countermeasure against imho overpowered instakills. When you get instantly drained your hp to 0, then you are for 99.9% dead man. This could serve as a defense against that combat mechanism. It can be used in various ways with medic in second lines or at corners, making healer dangerous opponent. So no longer just range wars with whoever shoots first wins. People will be forced to come up with new tactics how to outsmart enemy and even outnumbered group will be able to prevail with decent cooperation etc... When it comes to PvE, then it will be most likely used only by "average players" since there is not much PvE yet but it can offer much more in future.

Frosti:
^ I see only multiloged bots that heal powerbuilds or paralizing trolls.

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