Other > Closed suggestions
Combat medic - long range healing!
Sius:
--- Quote from: Frosti on May 19, 2010, 09:43:56 am ---^ I see only multiloged bots that heal powerbuilds or paralizing trolls.
--- End quote ---
I see multiloged snipers/BG bots that camp entrance or suicide bombing trolls... Come on people, really?
So far only constructive criticism I've seen in this thread is from Imprezobus at page one. Rest of you here just spams how ridiculous it sounds without even thinking it through. You've just stopped reading at "Make Needler Pistol capable of shooting stimpacks!" and then puked out some wannabe arguments how to trash it...
If there is something ridiculous in this thread then its the fact, that you were able to spam 4 pages with nothing but shitposts and wannabe arguments. Constructive criticism R.I.P.
Nice_Boat:
Sius - let's say your idea somehow fits the Fallout setting and talk balance. You do realise that combat quite often stagnates into 2 groups hugging the wall with 1 or 2 guys moving from behind cover and shooting from time to time, right? So imagine a new kind of powerbuild - IN 10 "doc" fighter. Yeah, he's going to be low on SPECIAL (nothing buffout and mentats wouldn't solve), but he's going to virtually run on god mode in such a situation. Even worse, I remember some IN 7 guys tagging doc as their profession at one point or another because of their high doc/fa they'd take anyway. I don't really think that this game needs more Terminatoresque shenanigans somewhat akin to the police station scene, wouldn't you agree? I mean with long distance killing you could have people taking so much damage they'd die from solid tissue loss, lol. That's why I think that helping instakilled guys requires something like smoke grenades to deal with - because they simply provide a disruption in combat and allow both sides to actually maneuver more instead of commiting them to gamey duels that don't really solve the fight.
Ulrek:
--- Quote from: Drakonis on May 18, 2010, 08:42:46 pm ---do you generate a fountain of blood if you pierce yourself with a thin needle?
--- End quote ---
this is a "dart" more or less, in order to poke a hole through the thick skin of a wild beast, or to be able to hit and stick in, the needle would have to be fairly biggish for needle size, what would be a better use, would be a melee range type weapon, which you could have hold a few "mini stims" which would act like bullets more or less, but the medic would still need to be in close range to use this "gun", and it would show the same animation as using a stim would, but it'd basicly be a healing tool for teams, but since the amount per shot as less, you could make around 20 stim bullets for around the cost of 5-10 stims, and since stimpacks cant be used on another person, or at least since the last time i tried, this would make it basicly like a injection tool for drugs, rather than a dart gun, thus removing some of the problems with the "long range" healing system, now the only problem is explaining why they won't let you shot people with jet in NCR? well the answer to that is simple, and its probally the same one the devs won't let us have gauss rifles as craftable items.
so that really is a matter for the devs to deal with if they chose to use this type of thing at any given time.
--- Quote from: FischiPiSti on May 18, 2010, 08:08:46 pm ---
--- End quote ---
and i last time i checked pointing out flaws -was- something to say, and i implied that the size of the needle needed would be larger than a normal stim, since it'd be made like a "bullet" rather than to just give a less forceful and carefully aimed shot to the arm for cure whatevers wrong with you. since the force of the thing hitting you could snap the needle if it was to thin. also, if you looked at the little joke i made, you would have noticed i said he shot him in the big vein in his neck with something the size of a dart. that is why it made such a mess.
cheers.
*edit*
--- Quote from: Onion on May 19, 2010, 02:29:28 am ---End this bullshit with "healing potionz and protecion spellz" - for the same reason we should classify plasma rifle as a "fire bolt" and plasma granede as a "fireball".
--- End quote ---
and its lightning bolt!
-Ulrek-
FischiPiSti:
No its not, what boat commented last time, THATS constructive, argueing about needle size, is not.
@Boat:
This is what balance is for. I dont think it would be OP tho, IF done right. In a 2v2 fight where the doc is behind a wall healing his mate, he isnt doing any damage at all. The one thats taking all the damage(the Terminator) is taking serious punishment, and wont last long. If the system is working currectly, the doc wont have higher HPS, then an average fighters DPS.
If this way of healing would be affected by int/doc/fa skills somehow, then only a pure doc could heal just as much as a fighter would do damage. "Hybrid" fighters with tagged healing skills+1 combat skill would need to choose between healing or doing damage, and because they lack skillpoints(which they spent in combat skills) they need to do damage because in the long run, the low heals means certain death for his mate.
Archaeon_dude:
OKAY DUDE I'M TOTALLY SORRY I'M A DUMBASS. It was my moment to shine as dumbass, and I did great.
(: Huh, yeah. It sez it was used for scientific field studies. If we're some realism bastards... we'll get all philosophical on how a stim works and what is the required dose for what index of regeneration. That will be a HUGE argument. In the end, it very well might be implemented. Yet the stim bullet would have a much smaller dose than a hypodermic full of the shit. I propose as a middle ground that there be a drug bullet, with something like the stuff Starcraft marines used to do: something that augments combat proficiency and (in this particular case) a temporary hitpoint rise or a bit more of damage resistance.
I think an important matter emerges from this subject. Will we keep the classic hitpoint progression from Fallout? If we're gonna convert this shit into a paradigm of "realism", we might be forced into admitting that more experienced people might be better marksmen, thieves, medics, or whatever. But they all bleed relatively the same. This digression is just provisional, but you may hit wherever you like.
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