Other > Suggestions

AP regeneration while taking actions in RT

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Roachor:
Look pvp balancing aside this is a bug. You can't just ignore bugs because it will change the nature of combat, you need to fix it and the combat system simultaneously. AP regeneration won't change, it'll just affect all weapon types equally which it should. Your claims this will help big gunners isn't based on anything.

Lordus:

--- Quote from: Roachor on May 08, 2010, 10:58:39 PM ---Look pvp balancing aside this is a bug. You can't just ignore bugs because it will change the nature of combat, you need to fix it and the combat system simultaneously. AP regeneration won't change, it'll just affect all weapon types equally which it should. Your claims this will help big gunners isn't based on anything.

--- End quote ---

  I have to repeat, every change has its own effect. It does not depends, if it is called bug solution or whatever.

  Because animation of bursting minugunners is longer than smg burst, the smg or assault rifle owner has at least quite bigger chance to survie. If you will disable this effect, their chance will be smaller. This is fact.

  So, if you want to make a chance, think globaly, or you will fall into the swamp more deeply.

 
 

Crazy:

--- Quote from: Lordus on May 08, 2010, 11:04:48 PM ---  I have to repeat, every change has its own effect. It does not depends, if it is called bug solution or whatever.

  Because animation of bursting minugunners is longer than smg burst, the smg or assault rifle owner has at least quite bigger chance to survie. If you will disable this effect, their chance will be smaller. This is fact.

  So, if you want to make a chance, think globaly, or you will fall into the swamp more deeply.

 

--- End quote ---

Well it's not the animations which should balance this (smgVSminigun), it's the AP cost. And the AP cost is already here and balanced. So the animation time is an additional thing and it unbalance this. So it should be changed.

Sius:

--- Quote from: Roachor on May 08, 2010, 10:58:39 PM ---Look pvp balancing aside this is a bug. You can't just ignore bugs because it will change the nature of combat, you need to fix it and the combat system simultaneously. AP regeneration won't change, it'll just affect all weapon types equally which it should. Your claims this will help big gunners isn't based on anything.

--- End quote ---

Actually it could help someone but I don't know who that might be. F.e. kicking takes shitload of time to execute that animation. With AP regen during animation I could get like +0.7 AP regenerated during animation play time. Anyway the difference between each animations such as throwing/shooting/bursting/using is really small and I doubt that it would make any serious balance issues. And as for the "already too fast combats" argument its nothing that should prevent devs from repairing this bug.
Imho combat should take longer but equally to that APs or actions we can do in combat should increase. Right now some of you don't want APs to regenerate. But if we make AP regen slower then all we can do in fight is literary stand next to each other and interrupt the silence with shooting once in a while. Its the same thing we are experiencing now, it just happens faster. Combat should be longer in matter of how we can attack/defend/react on ours opponents actions and not how much time does it take. Right now we can either run or shoot. And thats the thing that should change and boosting AP regen could only help making things more dynamic.

Roachor:
If anything AP for shooting BG should be increased.

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