Other > Suggestions

AP regeneration while taking actions in RT

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Roachor:
Agreed last wipe my hth char could attack times per turn, but due to ap regen syopping during a punch animation i'd get about 2.5 punches per 5 seconds instead of the 6 i was supposed to have.

Lordus:

--- Quote from: FischiPiSti on May 08, 2010, 07:54:49 PM ---You really dont get my point and dont even try.

THIS HAS NOTHING TO DO WITH BALANCE. THIS IS A BUG.

If a weapon has high DPS, lower it by increasing AP cost, or lower it by damage. THATS balancing.

--- End quote ---

 This is not bug. First era (in august 09) this AP regeneration during movement and shooting was already here. But devs then turn this ability of, because fights were quick. (off topic, they were longer than now, but because players created they chars more similar to their Fallout 1/2 ideal, now they created pupre power builds).

 But you lack of global view. It does not matter how you called it (bug, measure, purpose...). If you allow the AP regeneration, fights will be quicker. Thats against that most of us wants (Equip char, enter the are, die in 10 sec and wait 5 minutes to be ready over the city).

 And, of couse, DONT SHOUT ON ME, even if you are wrong or not.

Roachor:
Actually it is a bug, animations shouldn't pause ap regen as they are purely a cosmetic function. This also penalizes actions with long animations (like punching, flamer) while helping ones with short animations such as single shots.

Sius:

--- Quote from: Roachor on May 08, 2010, 10:34:38 PM ---Actually it is a bug, animations shouldn't pause ap regen as they are purely a cosmetic function. This also penalizes actions with long animations (like punching, flamer) while helping ones with short animations such as single shots.

--- End quote ---

Thats definitely something unwanted. It could serve as another atribute how to balance stuff f.e. punching could use fast animation while minigun burst takes longer to execute and so on. But considering insane amount of work needed its easier just to allow APs to regenerate no matter what animation is being played and balance stuff through other means.

Lordus:

--- Quote from: Roachor on May 08, 2010, 10:34:38 PM ---Actually it is a bug, animations shouldn't pause ap regen as they are purely a cosmetic function. This also penalizes actions with long animations (like punching, flamer) while helping ones with short animations such as single shots.

--- End quote ---

 It does not matter how you called it (bug, measure, purpose...). If you allow the AP regeneration, fights will be quicker.  Because biggunners will able to burst in 8 seconds double time than now. So you want this?

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