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AP regeneration while taking actions in RT
FischiPiSti:
Ah Lordus...
This an issue of RT mechanics, not a question of balance dont you see? :-\
In TB everybody has the same AP "regeneration" then everybody, HtH, docs, BGs, SGs, ENs, they all have the same chances. Sequence helps with who shoots first. All this is missing from RT. Snipers have more regeneration, so over time, they will do more damage, then anybody else. BGs do more damage in the "first round" because they have:
10 AG. Fast shot. BRoF. 2x action boy. 2 jet. Thats a total of frikkin 18 AP afaik(never been an addict and never plan to be so this is according to the wiki), and with 5 APs/burst you will get pwned nomatter what your AP regeneration is. So if you want balance, start with jet please, not with the core mechanics of the game.
Izual:
--- Quote from: FischiPiSti on May 08, 2010, 06:54:12 PM ---10 AG. Fast shot. BRoF. 2x action boy. 2 jet. Thats a total of frikkin 18 AP afaik(never been an addict and never plan to be so this is according to the wiki), and with 5 APs/burst you will get pwned nomatter what your AP regeneration is. So if you want balance, start with jet please, not with the core mechanics of the game.
--- End quote ---
What prevents Snipers from having 15+ AP too ?
FischiPiSti:
--- Quote from: Izual on May 08, 2010, 06:55:32 PM ---What prevents Snipers from having 15+ AP too ?
--- End quote ---
Well...the 7 perk limit actually. Snipers choose better criticals+more criticals, and even then, they dont need many APs. The crits keep the victim on the ground so in RT its actually worth more to wait for the victim to get up again using 3 AP and only attack after that.
Lordus:
--- Quote from: FischiPiSti on May 08, 2010, 06:54:12 PM ---Ah Lordus...
This an issue of RT mechanics, not a question of balance dont you see? :-\
In TB everybody has the same AP "regeneration" then everybody, HtH, docs, BGs, SGs, ENs, they all have the same chances. Sequence helps with who shoots first. All this is missing from RT. Snipers have more regeneration, so over time, they will do more damage, then anybody else. BGs do more damage in the "first round" because they have:
10 AG. Fast shot. BRoF. 2x action boy. 2 jet. Thats a total of frikkin 18 AP afaik(never been an addict and never plan to be so this is according to the wiki), and with 5 APs/burst you will get pwned nomatter what your AP regeneration is. So if you want balance, start with jet please, not with the core mechanics of the game.
--- End quote ---
As i remember, AP are full regenerated in cca 8 seconds. It does not depends, if you have 5 AP or 16 AP character build. So in 16 seconds, my sniper was able to shoot 3x (if my AP was fully regenerated before first shot), and biggunner with BRoF, 2x ap and 2 jet = 3 x 16 = 48 maximum AP .. 3*5 +3 = 18 (3 bursts and reload) 48 of total point / 18 = === 8 bursts (with 2 reloads)
And i repeat, for kidn of weapons, with totaly overpowered atributes (look to my Single player problem definition graph).
Sorry, but this is nonsense.
--- Quote from: FischiPiSti on May 08, 2010, 06:54:12 PM ---What prevents Snipers from having 15+ AP too ?
--- End quote ---
If the positive drug effect is away, sniper is unable to use his weapon (he cant use eye or headshots). Biggunner is still able to burst.
FischiPiSti:
You really dont get my point and dont even try.
THIS HAS NOTHING TO DO WITH BALANCE. THIS IS A BUG.
If a weapon has high DPS, lower it by increasing AP cost, or lower it by damage. THATS balancing.
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