Other > Suggestions
AP regeneration while taking actions in RT
Lordus:
--- Quote from: Roachor on May 08, 2010, 11:15:35 PM ---If anything AP for shooting BG should be increased.
--- End quote ---
Ahahahahaha.. I agree with you, but:
With 3 perks, +1 free perk (fast shot trait), you need to double its required AP to make it comparable with assault riffles and SMG, but NOBODY from BG users wants to listen this.
So this current "bug" or whatever is hidden, small, advantage for non BG PVP build and you will erase it, but you will not enforce the raising of AP needed for BG burst.
Also, i think that the possibility of "make AP reg. during movement, fight, for SMG, SG, HtH, melee.." is more bigger, than to raise AP for bigguners.
FischiPiSti:
Lordus look...If you want to call this anything, than this is a hidden SG buff. Not a hidden BG nerf, because it has an effect on every single action in the game. Even on snipers. Throwing grenades. Throwing knives. Switching weapons. Healing. etc etc etc. Im standing in my base making rotgut, wood is in one of my hands, fruit is in the other. And i have constant zero AP. Its just not right. If anyone isnt thinking globaly, its you because you think this is the only advantage SG has over BG. Game needs balance sure. But you just cannot take BUGS into account when you try to balance. Bugs-need-fixing. Simple as that. If the bug is gone, and you have an intended enviroment, you can start testing, giving feedback, devs balance.
Fast ending fight are indeed a problem, i agree on that, but AP regen isnt the problem. It would actually be better to have 0 AP out of combat in RT, and when somebody initiates an attack and combat opens up, AP would start to generate. This way, no minigunner could burst 3 times in a row. They would have the first attack however, because bursting costs less AP. But thats ok right? Low AP action beeing faster then high AP action. This system would be a kind of "RT sequence".
The other and main problem however is that weapons are powerfull, players have low hp. No RPG out there features death in 1-3 hits. Sure this is realistic, but has a serious negative impact on gameplay. Its just not satisfying to kill with no effort, and its even worse ofc if you die with 0 chance to defend yourself.
How this could be improved? Players should have 2x hp as default. In TB, the health would be halved during combat. But this is offtopic
Lordus:
--- Quote from: FischiPiSti on May 08, 2010, 11:44:01 PM ---Lordus look...If you want to call this anything, than this is a hidden SG buff. Not a hidden BG nerf, because it has an effect on every single action in the game. Even on snipers. Throwing grenades. Throwing knives. Switching weapons. Healing. etc etc etc. Im standing in my base making rotgut, wood is in one of my hands, fruit is in the other. And i have constant zero AP. Its just not right. If anyone isnt thinking globaly, its you because you think this is the only advantage SG has over BG. Game needs balance sure. But you just cannot take BUGS into account when you try to balance. Bugs-need-fixing. Simple as that. If the bug is gone, and you have an intended enviroment, you can start testing, giving feedback, devs balance.
--- End quote ---
If you fix this, you will be unable to add another balance feauture, which will nerf, limit, or whatever BG (look to other threads, i am kind of heretic, because i am telling simple fact, that this kind of guns kills the variety of weapons and pvp styles). So i think, that this is very good option how to make more usabable PvP weapons from dozens of small guns existing in the game (http://www.fo2238.fodev.net/wiki/Small_Guns). Only SG usable for PvP is Sniper riffle. Look at the list.. It is sad, isnt it?
But i have to repeat, in first era, your AP was regenerated during your actions, and devs then decided to turn this ability off. So IMO this is not the bug, but it is sideeffect of unbalance because of animations lenght. But this problem is here, because Fallout is naturaly single player turnbased game and nobody expect that this will be a problem in future (10 years after the original Falout was created).
So this is, IMO, not problem of solving the bug, but problem of balance.
Roachor:
Lordus he is right, as for sniper rifle being the only option hunting rifles and p90c are both great weapons for pvp. Balance shouldn't rely on bugs but a well thought out system.
Lordus:
--- Quote from: Roachor on May 09, 2010, 12:00:49 AM ---Lordus he is right, as for sniper rifle being the only option hunting rifles and p90c are both great weapons for pvp. Balance shouldn't rely on bugs but a well thought out system.
--- End quote ---
Hunting riffle is here, because instakills. But if you want to join real PvP, you need to take your best stuff. And hunting is not the kind of best stuff.
P90 .. ok, tell me, who will win if player with avenger and p90 will meet in city on cca 15-20 hex??? So where is the balance here.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version