Notice that AP doesnt regenerate while doing actions. Switching active weapon slots, reloading, attacking, using skills like FA,using items like drugs, accessing inventory and switching weapons, whatever.
One would think that if an action costs less AP, one could use more of that action because the AP regenerates while he is.
For example in RT if you have fast shot, 10 AG, and 100 rocks in your pocket, you could throw them without losing any AP at all. But thats not the case. You are furiously clicking the target throwing 10 rocks, then stop, because your AP is all gone. You COULD think that this is OK because that 1 AP regenerates fast and you can continue throwing, but no, its not ok.
Place a sniper with no BRoF next to the throwing guy, and tell them to fire at a random target. The sniper is using aimed eye shots which cost a lot of ap.
But notice the difference? Because the sniper guy does no actions inbetween the shots, he is regenerating AP. The throwing guy has ZERO AP regeneration because he is constantly taking actions.
This is a problem.
Switching active weapon slots costs no AP at all, or does it? Yes is does, because AP doesnt regenerate while doing it. The system should encourage strategic uses of weapons, but currently, switching weapons is very risky because: 1. You cant do other action for that 1 second, and 2. If you have low AP you cant fire immediately. These 2 reasons encourage to use only 1 item and spam untill the enemy falls over.
The less AP it takes for that action, the less regeneration. Spamming normal stimpacks into yourself while taking bursts from sawed off shotguns.
So...Does that BRoF REALLY worth it? Well yeah it does, if the starting pool of AP permits it, you can start off with more attacks which can easily mean survival for you, but after you blow all your AP it actually has no effect because yes you can initiate the next attack quicker, but AP regeneration suffers.
You can have 2 perks that lower AP requirements. 1 for HtH and 1 for ranged. In TB, BHtHA is far superior, because if you take the ripper for example, that 1 perk grants you 33% more attacks. With a rifle for example with base 5 AP/single shots, then thats only 20%. With a sniper aimed eye shot, its only 12,5%. I would have a suggestion for this, that bonus attack perks should lower AP in percentage rather then just 1 AP, but thats for another discussion. In RT the perks work the other way around, because the same actions take the same amount of time to complete(same slow animations), even tho you have bonus attack perks.
So you STILL COULD think that this is ok right? WRONG. In TB there is no such factor as AP regeneration. You suffer no penalty for using alot of low-AP actions, and you can switch weapons as you wish.
So what could be done you ask? Well 2 things:
1 AP should regenerate at all times exept when moving ofc(exept for bonus move perks)
2 (and/or)The upcoming 3d animations should have 3 speed versions: Normal attack, fast shot, fastshot+bonus attacks
(In WoW(yeah...again...) there are abilities that grant bonus attacks. These attacks actually show up with faster animations so they fit in the rotation.)
The first one would be the best solution obviously.
So inb4 Solar: "The engine doesnt permit this."
Do the devs have plans to fix/improve on the issue?