One big sticky per grand topics please, there are
sneak threads allready.
No 1 and 2 has been talked about and should be done, but the .223 pistol is too powerfull to not have a sneak penalty on it
No 3 is allready implemented
No 4 is OP. If you receive a sneak penalty after each attack, then fine. But throwing 20 knifes, or 20 needler rounds without beeing seen? Exploit heaven.
What sneak REALLY needs imo is:
1 AC bonus when sneak is active. HtH evade does not work AT ALL, at least this would balance out that hole a bit. I can understand why the "end of turn ac bonus" isnt working, but i dont understand the problems behind the skill/12 ac bonus part :/
2 Sneak not breaking when you dodge. Seriously why does sneak break when the enemy targeting you has 1% hit chance, critically missing and weapon exploding in his hands. Sneak should only break if you are hit, or you attack.
3 Ability to re-sneak when out of combat even if seen. Example: You attack, sneak breaks. Cannot resneak because combat is open for 10 seconds.
3+1 Ability to resneak in TB, when you are not seen.