fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 06:33:57 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: Sneaking and Perks  (Read 6004 times)

touriste

  • itself!
    • French japenese teaching website
  • Offline
Re: Sneaking and Perks
« Reply #30 on: January 06, 2010, 09:48:46 am »

How do u want to roll a dice in this case? Sneaking is not a  single shot, its a continous action.


by rolling the dice each 5s for example =_=. Did you never play a paper rpg?
Logged
Re: Sneaking and Perks
« Reply #31 on: January 06, 2010, 09:54:54 am »

Sneaking was heavily overpowered some time ago and now it's a dead skill. It's like skipping from one extreme to another. Too bad, since well balanced sneak ability would enable many interesting, unique builds like ninja or scout. I do really hope they boost it up substantially.
Logged

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Sneaking and Perks
« Reply #32 on: January 06, 2010, 02:06:42 pm »

by rolling the dice each 5s for example =_=.
So u would be visible every once and then in 5sec cykles? That would limit sneak only for bluesuits pk, there would be no use for it in real PvP.
I see no problem that the formula is luck-independent. That way it credits mainly the experiences of the player and thats the way how it should be.

sneak skill value by reducing it (not substracting)

Units of skillpoints are %, so reducing it by 90 could mean either substracting  90 or reducing it to 10% of tis original value. Given the case, it  most probably means substracting.   
Re: Sneaking and Perks
« Reply #33 on: January 06, 2010, 10:10:05 pm »

So u would be visible every once and then in 5sec cykles? That would limit sneak only for bluesuits pk, there would be no use for it in real PvP.
I see no problem that the formula is luck-independent. That way it credits mainly the experiences of the player and thats the way how it should be.

Units of skillpoints are %, so reducing it by 90 could mean either substracting  90 or reducing it to 10% of tis original value. Given the case, it  most probably means substracting.   


unless ofc you read those magical words in the brackets that specifically point out 'NOT SUBTRACTING" then yeah..
Logged

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Sneaking and Perks
« Reply #34 on: January 06, 2010, 10:18:37 pm »

My bad, I thought that u added that, I guess I was cofused by the brackets.
Re: Sneaking and Perks
« Reply #35 on: January 07, 2010, 02:16:55 am »

Truth is that when Sneaking start work again even a little it will be must skill in town PvP to have and everyone will use it ( unless they are not-so-smart).
Logged
Re: Sneaking and Perks
« Reply #36 on: February 19, 2010, 04:19:33 pm »

No matter how sneak was overpowerd it shouldnt be nerfed to the point when char with 300% sneak and with 0 weight have only 30% when confronting other players... Just try to reduce some of shooting skills to 30% and see how people would like that ;/
Re: Sneaking and Perks
« Reply #37 on: February 25, 2010, 02:16:14 pm »

Yeah tis but nonsens. Sneak should be overpwnerd; a must for every pvp char. In FT wich was basicly only pvp, sneaking worked great. It was a rule that the longer a sneaker is in one FoV, the lower the skill goes in real time, you can make it drop really fast if in front or smt. Sneak there was balanced by high resist and heavy armor, and insane perception deathclaw detectors.
Logged
Pages: 1 2 [3]
 

Page created in 0.122 seconds with 22 queries.