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Author Topic: [Archive] Questions and Answers #2  (Read 110337 times)

Izual

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Re: Questions and Answers #2
« Reply #510 on: July 14, 2010, 10:19:58 am »

Abe - you have to go intentionally into the caravan location.


how can i gain access to toxic caves?

Talk to a NPC in Klamath. Find out which :p
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
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gordulan

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Re: Questions and Answers #2
« Reply #511 on: July 14, 2010, 02:01:00 pm »

a question abut a build at the moment, what would you guys suggest as a gunslinger style build (note, only pistols, no heavy shit)

From what I can tell a gunslinger will need Finesse and 10 lck, otherwise the shit he shoots with ain't gonna do any damage.
Not to mention 3x more crits as well as better crits.
3-4 strength to use the weapons properly,
no small frame crap at all, waste of carry weight, not planning on going lower than 45 Kgs, otherwise he's even more useless.
BRoF, ofc, that is fucking deadly when using a pistol classed weapon.
Perception, that's the hard bit, maybe 5, 6, or even 10 with sharpshooter so he can see his range from behind as well.

In any case, I'm trying to fix up an RPing build and I could use some help with that.
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Re: Questions and Answers #2
« Reply #512 on: July 14, 2010, 03:31:32 pm »

I'm no expert on power builds, but some comments here:
- the best small guns require a strength of 5
- strength 5 with small frame gives you a carry weight of 45, not to mention an extra character point
- finesse seems to be rather useless as it reduces damage
- make a choice between becoming a burster or a sniper before you create your character as it makes a difference in where you put your character points
- decide whether or not you want to be a crafter as it makes a difference in which skills you want to tag besides small guns

If you want to be a crafter, you can put points in science and repair and tag 1 or both.
If not, you could choose 'Good Natured' (no matter what, it's a good trait) as 1 of your traits and tag FA, perhaps together with either doctor or outdoorsman.

Use the character planner.
« Last Edit: July 14, 2010, 03:33:28 pm by HertogJan »
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Winston Wolf

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Re: Questions and Answers #2
« Reply #513 on: July 14, 2010, 03:33:57 pm »

Finesse is great if you want to reach the highest critical chance. (35%)
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Re: Questions and Answers #2
« Reply #514 on: July 14, 2010, 03:37:18 pm »

Finesse is great if you want to reach the highest critical chance. (35%)

Not according to some people who looked into it more deeper and used the formulas to calculate the chances.
Vedaras explained it in this thread (must read for new players), a few others have mentioned simular things.
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gordulan

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Re: Questions and Answers #2
« Reply #515 on: July 14, 2010, 03:42:23 pm »

as I said earlier, or from what you can see from my post number, I do have quite a bit of experience iof the game, what I'm looking for is for advice on making a GUNSLINGER character, in other words, one handed firearms.

a question abut a build at the moment, what would you guys suggest as a gunslinger style build (note, only pistols, no heavy shit)

From what I can tell a gunslinger will need:
-Finesse and 10 lck, otherwise the shit he shoots with ain't gonna do any damage.
-Not to mention 3x more crits as well as better crits.
-3-4 strength to use the weapons properly,
-no small frame crap at all, waste of carry weight, not planning on going lower than 45 Kgs, otherwise he's even more useless.
-BRoF, ofc, that is fucking deadly when using a pistol classed weapon.
-Perception, that's the hard bit, maybe 5, 6, or even 10 with sharpshooter so he can see his range from behind as well.

In any case, I'm trying to fix up an RPing build and I could use some help with that.

I would appreciate if you would pass me some suggestions on this, I'm not planning to make it a powerbuild, already got a "spotter" sniper char, a "crippler" sniper char, and a crafter char, throgh combat I've amassed a fortune in terms of stimpacks (up at about 800 now), nd of course, all I've dealt with is extremes inFOnline so far, so a different, not-so-extreme build would actually add a bit of RP feelig into my gametime.
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Re: Questions and Answers #2
« Reply #516 on: July 14, 2010, 04:11:59 pm »

Single handed guns require 4 strength.
ST 4
PE 7
EN 6
CH 3
IN 6
AG 8
LK 6

Traits: One Handler, Fast Shot
Skills: Small Guns, FA and for the RP Outdoors

Perks to choose from:
Awareness, Toughness, BRD, Better Criticals, More Criticals (would stick to 1 level), Lifegiver at level 12, BRoF, Action Boy

I would at least take 1 level of toughness as hp are useless when you can't take a hit.
BRD is good with burst weapons.
Lifegiver at level 12 is always nice.
You have to decide which you really want based upon what kind of RP you're planning.
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gordulan

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Re: Questions and Answers #2
« Reply #517 on: July 14, 2010, 04:25:31 pm »

actually, I'd refrain from using fast shot, and the one hander... I was thinking more of good natured since I'll be able to take a bonus of 70-80 skillpoint boost at the start, since I'm not really looking for a burster, i'm more thinking of kinda a singleshotter, close range, eyepopper style gunslinger (25-30 hex is close range).
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Arry

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Re: Questions and Answers #2
« Reply #518 on: July 14, 2010, 05:20:29 pm »

Can we disable auto-attacking, it's very very annoying when you want to play with bigguns and grenades...
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Izual

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Re: Questions and Answers #2
« Reply #519 on: July 14, 2010, 05:25:06 pm »

What ?
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Arry

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Re: Questions and Answers #2
« Reply #520 on: July 14, 2010, 06:14:15 pm »

When you attack a critter, and if you don't move, you character will auto re-attack, and that's veryy annoying
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Crazy

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Re: Questions and Answers #2
« Reply #521 on: July 14, 2010, 06:15:48 pm »

When you attack a critter, and if you don't move, you character will auto re-attack, and that's veryy annoying
Well its when you click two times no?
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gordulan

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Re: Questions and Answers #2
« Reply #522 on: July 14, 2010, 06:24:24 pm »

yeah, it is when you multiclick the enemy, the ammount of attacks is correspondent up to the number of times you click in RT, in other words, you cue your commands there, and as long as you don't lose sight of the enemy it will be uninterrupted.
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Arry

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Re: Questions and Answers #2
« Reply #523 on: July 14, 2010, 06:59:36 pm »

Don't know, because when I hit once, he attacks twice...
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Re: Questions and Answers #2
« Reply #524 on: July 15, 2010, 09:41:12 am »

I was thinking more of good natured since I'll be able to take a bonus of 70-80 skillpoint boost at the start

How do you do that?

.223 has range of 30, so 6 PE should do.
If you want to use a .223 pistol, you need 5 ST, move the PE point in ST for this.
5 ST and small frame trait gives you a carry weight of 45.
You could put the extra point in IN for extra skill points, in CH to be able to pick up an extra follower or in PE for a better view.

14mm pistol requires 4 ST and has a range of 24, 5 PE could do.
ST stays at 4, so no small frames trait.
You have 1 point to spend.

Good Natured is always a good trait.

This will result in a character starting with less than 50% in small guns, which means you can do the quest to get the 15% bonus.
« Last Edit: July 15, 2010, 09:50:13 am by HertogJan »
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