I don't get, why FONLINE need such party system. FONLINE has some elements of harshness, especially for loners at start, but i actually like it.
All the salt and pepper in FONLINE - all hierarchy or sharing is on human relations, not couple of menus.
I'm against removing from game such thing like tent followers. Because it's so much fun to burst them with couple of muties.
- you don't know who is following you (apart tiny arrow)
1- you can't kick party members until you are at world map
2- you can't invite players to your party
3- you can be followed without your approval (stalking is another thing that should work separately from party system)
4- there is absolutely 0 hierarchy in current party system, only high CH leader and thats it
5- there is no way how to mannage party loot (fucking important in mmo)
6- there is no exp sharing (Tell me whats the 1st thing that pops in your mind when you say MMO. For me its party/raid, and when you say party then 1st think I think of is sharing game experience in all its forms = loot/exp/fun/etc)
1- don't see problem here.
2- you can - just say "tag me pal"
3- stalking is fun. just look at your party list when on world map, nothing hard at all. if you got tagger, kick him or enter encounter and burst him or get him in merc trap
4- like in RL gecko hunting party. If guy invested in CH he deserves to lead
5- it's simple. COMMUNICATE and decide. If somebody trying to take more than deserved - warn him than burst him.
6- it's easy to share now as it is. just let noob finish the mob. once again, depend on human relations.
Current system shows you who can you trust and who you should not. Who is generous and who is greedy. And it is pointed by human deeds, not managed by some menus. It's cool IMHO.
I don't know why FONLINE should be WARCRAFT like. It is should not.
The same I feel when people start whining about thievery.