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Poll

Tagging requires acceptance in context window, without acceptance its dismissed (tag is not accepted)

YES
- 5 (35.7%)
NO
- 9 (64.3%)

Total Members Voted: 14


Pages: [1] 2

Author Topic: Tagging requires acceptance in context window  (Read 2356 times)

kraskish

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Tagging requires acceptance in context window
« on: May 01, 2010, 04:07:52 am »

It came into my mind that tent robbers could easily be fought by a simple context window of acceptance/dismiss of the tag on you. A message appears

"A wastelander "xxx" wants to follow you. Do you accept?"
                         YES           NO

Short and would save a lot of nerves of busy people/crafters and in general. It would be easy to implement (I guess) and it doesnt impede normal gameplay.
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Crazy

  • Drugged Childkiller
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Re: Tagging requires acceptance in context window
« Reply #1 on: May 01, 2010, 04:19:34 am »

Very easy when a leader take a 10 people group...
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Tagging requires acceptance in context window
« Reply #2 on: May 01, 2010, 04:20:03 am »

people have already suggested this.

and you cant look for a second -bright green- name while you're waiting for the world map to load?

but personally, i don't like making to money suggestions myself, not untill i learn codding stuff and kiss enough arse to get the source code for FOnline, than i can say they're doing something wrong and have a chance of being right.

cheers.

-Ulrek-
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Sius

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Re: Tagging requires acceptance in context window
« Reply #3 on: May 01, 2010, 08:39:02 am »

This one is a must. +1

Surf

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  • это моё.
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Re: Tagging requires acceptance in context window
« Reply #4 on: May 01, 2010, 08:40:55 am »

I think it's hardcoded in the engine, so it's not that easy just to add another windwo for some stuff.
But yes, it would be good to have stuff like this. Right now, it's just not top priority.

VongJin

  • Rogues
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Re: Tagging requires acceptance in context window
« Reply #5 on: May 01, 2010, 09:24:48 am »

Crazy is right. This is not good idea coz if i have 10 teammates i will need to hit *yes* button 10 times that's really nasty when u need to hurry up.

Izual

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Re: Tagging requires acceptance in context window
« Reply #6 on: May 01, 2010, 09:56:58 am »

I will just start to tag my enemy in fights so that they need to click on the pop-up first while I shoot at them.
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kraskish

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Re: Tagging requires acceptance in context window
« Reply #7 on: May 01, 2010, 10:36:50 am »

I will just start to tag my enemy in fights so that they need to click on the pop-up first while I shoot at them.

what about tags having some range other than your field of view? possible?

I know its a bit troublesome for 10 players, but the windows would stack as they do now so 10 clicks in 1 second would be possible
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Re: Tagging requires acceptance in context window
« Reply #8 on: May 01, 2010, 10:38:22 am »

what about tags having some range other than your field of view? possible?
Yea, need to boost HtH characters, they will distract victims, and while they will see that damned window, HtH will punch them.
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kraskish

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Re: Tagging requires acceptance in context window
« Reply #9 on: May 01, 2010, 12:27:12 pm »

Yea, need to boost HtH characters, they will distract victims, and while they will see that damned window, HtH will punch them.

Ok, forget the in-map solution and think about going to the worldmap option.

Once tagged you need to confirm YES/NO like in encounter window on the worldmap (request either stacking or made together "do you wish "xxx", "xxx" to join, but Id be rather for the stacking option because the groups would need to come back to the map in the event of some unwanted traveler, its already there so no problem with implementing and fighting in RT. Also Im sure not everyone is going along with 10 friends :> as a matter of fact, just people in gangs prevail in this forum Im sure more than a half of the people play without a faction
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Drakonis

  • Oh oh this is furtile...
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Re: Tagging requires acceptance in context window
« Reply #10 on: May 01, 2010, 01:19:31 pm »

Very easy when a leader take a 10 people group...

you mean a taxi alt from big bad ass factions
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Re: Tagging requires acceptance in context window
« Reply #11 on: May 01, 2010, 02:01:55 pm »

Is this really needed?
I mean

YOU
MUST
BE
FUCKING
BRAINDEAD
TO NOT
CHECK
FOLLOWERS LIST
EVERY TIME
YOU GO OUT
A CITY,
AFTER
GETTING
TENT-ROBBED
ONCE.
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I give a fuck.

kraskish

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Re: Tagging requires acceptance in context window
« Reply #12 on: May 01, 2010, 02:11:36 pm »

Is this really needed?
I mean

YOU
MUST
BE
FUCKING
BRAINDEAD
TO NOT
CHECK
FOLLOWERS LIST
EVERY TIME
YOU GO OUT
A CITY,
AFTER
GETTING
TENT-ROBBED
ONCE.


I havent been robbed even once. But think quentin, does LAG exist in Fonline? yes, it does and sometimes you have tent close to the city you go out. This is not wise, but makes the life easier, unlike this tag abuse
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Re: Tagging requires acceptance in context window
« Reply #13 on: May 01, 2010, 02:20:23 pm »

I havent been robbed even once. But think quentin, does LAG exist in Fonline? yes, it does and sometimes you have tent close to the city you go out. This is not wise, but makes the life easier, unlike this tag abuse
Neither have i. But think, kraskish, is it really so neccecary to make the devs create a feature that will fix the stupidity of some people? Also, if it lags that much, well then, try spawning in the wasteland before you go in tent. Oh no wait, that takes 10 seconds. Too much time.
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I give a fuck.
Re: Tagging requires acceptance in context window
« Reply #14 on: May 01, 2010, 03:58:25 pm »

I havent been robbed even once. But think quentin, does LAG exist in Fonline? yes, it does and sometimes you have tent close to the city you go out. This is not wise, but makes the life easier, unlike this tag abuse

Then build it further from NCR? Having a tent so close is asking for trouble. Also check your follower list.
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