Other > Closed suggestions
Remove Repair skill from SG/BG profession requirements
Pandemon:
--- Quote from: virus341 on April 30, 2010, 07:13:38 am ---For now, if you want to play 1 char and be strong fighter + crafter the best way is energy: it takes only 1 tag-skill and requires not much sp to spend in it.
--- End quote ---
Yeah, it's good but have in mind it's very hard to make MFC, and energy weapons need a lot of mats.
--- Quote from: Surf Solar on April 30, 2010, 07:13:28 am ---So Repair'll be another skill in the row of barter, speech and gambling. ;)
People'll still make repair alts, it wouldn't change anything. :/
--- End quote ---
Is it better to leave this as it is and order players to spent min. 120 points for almost useless skill?
Surf:
Repair isn't useless. The only characters who find it useless are Powerbuilds anyway.
The whole concept of an mmo is that there are players who support each other. One can be a fully skilled crafter with atleast a few fighting skills, who supports other players with armors/weapons/stuff. Other players maybe scouts, they look for enemies at towns, or for spies at their bases etc.
But now it's just: "Hm, I have a fully maxed out combat char. But I want weaponz and armorz! Ok, I just level up an alt so I can have all this stuff!"
And with this suggestion purely crafters will die even more out. No one'd be interested to make a crafter as a main character if Repair'll become so useless and just for repairing things.
Roachor:
We said repair is useless at 120%, not that the skill itself is useless. It's just been made so hard to repair things effectively that a ton of points is necessary just to not suck at it.
virus341:
I can lvlup any crafter in a few hours without exp diminishing, so these problem will be partly gone when they turn it on again after improving the system.
Roachor:
They better not, diminishing xp was one of the stupidest things ever done.
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