Other > Closed suggestions
Remove Repair skill from SG/BG profession requirements
Wichura:
Right now only profession of Small Guns and Big Guns crafter requires three skills: SG/BG, Science and Repair. Combat skill is obvious here, Science - well, you need to make gunpowder, metal parts and alloys somehow, so it seems fine. But Repair?
Armorer profession requires only Repair skill at high level (180% for 3rd), and it also allows to fix stuff easily. 120% repair, required for 3rd level of SG/BG doesn't allow you to fix anything without high possibilty of failure. So I suggest to remove this skill from requirements for those two professions.
+ more preciousss skill points to put elsewhere
+ less crafting alts
+ more useful fighter&crafter chars
- it requires a good piece of hard work and may not be easy
Roachor:
Agreed, repair is only useful at 200% and that is a huge investment, forcing the player to waste 120% into a useless skill is bad design.
Pandemon:
Good idea, I've just understood that when I made my first small gunner - it's useless, with 120% repair I was broking more often than I do success repair on them...
Surf:
So Repair'll be another skill in the row of barter, speech and gambling. ;)
People'll still make repair alts, it wouldn't change anything. :/
virus341:
+1
For now, if you want to play 1 char and be strong fighter + crafter the best way is energy: it takes only 1 tag-skill and requires not much sp to spend in it.
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