i think stealing timeout just needs to be increasedm all we need now :>
Definitely not the way to go. Cooldowns in general should be smaller or disappear completely since its ultra lame mechanics. I've already posted some ideas at http://fodev.net/forum/index.php?topic=2860.0. Main thing is that people don't know what is happening to them. If someone is using lockpick skill just to troll and act like thief then sure one can never sell anything without constant fear of loosing his stuff and running around is annoying. Some messages in log would help with this and even for thieves since you never know why the window closes, if it was your fail or person moved out of your reach etc...But guys think about this. Thieves can exist only in NCR, if there is a thief around you can easily spot them and avoid them and those stupid "allseeing" guards make it impossible to steal unnoticed. Also once you steal you are like permanently flagged (with invisible flag) and everyone can kill you without remorse (dunno when that "you caused trouble in this town" flag go away if it go away at all). + once you recognize the thief he is screwed cause of namecolorizing.So you want to nerf something that is already one of the most limited skills in game, not only you have to invest shitload of perks/skillpoints to be successful, but you are limited with space and time too (since sooner or later you will be known as thief and thats your end). So imho no one side nerf is needed here but more like balance and more options for both sides are required. For victims how to avoid/punish stealing but also how to steal unnoticed/successfully for thieves.
I agree its undervalued, but it breaches a normal gameplay, when you hunt you hunt, when you pvp you pvp, when you barter... you get robbed....
1) Also when you come to NCR at good gear you can be bursted.1a) If you selling .44 FMJ ammo and ignore my messages for like 20 minutes that I want to buy it, I can kill you too.2) If you entering NCR at any time, you can be bombed.3) If you're hunting, evil guys can encounter you and kill you.4) If you're standing and doing nothing, or bartering with other player of NPC, you can be robbed.etc.So why only 4th must be removed?If you want 100% safety stay at Wolrd Map or Tent... but at Bugs board at one topic someone said that he is died at World Map, and at the other topic someone said that NPC merchant spawned at his tent and killed him... so I don't think that there's a safe place at FOnline anymore. So if you want to feel yourself totally safe, don't even log in... oh wait! At Bugs section someone said that his account was deleted... damn! In other words: don't play this game if you don't want to have any problems.
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Well that are the person-involved risks1) yes you can - dunno whats the point of being guarded anyway (NCR) you can easily kill within city2) yes, got it, I dont stand in group of people - avoiding risk3) outdoorsman skill - related individual problem its good4) no not doing nothing, and no I dont mean trading with other people because you can step aside somewhere or even on the worldmap, my point is you cant evade stealing while bartering in NCR - SO ANNOYING ( dont tell me to move )