Other > Closed suggestions

Theft when barter disabled

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kraskish:

--- Quote from: Sius on April 29, 2010, 06:24:21 pm ---Remember that thief have to check his victim first. Not everyone is wearing pulse rifles at him while trading with npc. Increasing cooldowns will lead only to more boring game. Diversity is what we need. And don't tell me that thieves are overpowered right now. Its all the same as it was, only difference is that the flag is invisible and people are lazy or scared to do the work that guards used to do for them.
Stealing should be nerfed in matter of what you can steal with what skill/perk but not through stupid cooldowns. And you still ignore little fact that problem with thieves is only in NCR since its hearth of the south but thieves can't steal anywhere else, they can be easily recognized and shot + they can't steal forever.

I think what we need is some kind of thief check for players. Now people are afraid to shoot at thieves and they can be 100% sure only when the guards yell that someone is being robbed but even then thief walks away unhurt in 7 out of 10 cases. But if people could somehow "push/punch/slap/something" everyone for some really low 1-2 or non dmg to see if they are thieves or not then it could help.
I mean I see someone with stealing animation. I'm not sure if the guy is a thief so I will use "push/slap/something" on him. If he is a thief (flagged) guards will not react but if he is innocent guy (not flagged) then guards will warn me not to do that again. This way people could check if they are free to shoot or not. But this is kinda not needed for people who keep their eyes open but it would certainly make robbing people way more dangerous then it is now. Also I find this kinda huge boost and it might lead to extinction of thievery and thats also something that should not happen. Simply balance is needed and now one side nerf will deliver it in this case.

--- End quote ---

Wouldnt it be easier to have a visual (red) flag over the name? It would be fair, I mean in real life if 4 people (guards) shout that hes a thief, everyone should know it, but the message above guards doesnt appear in the chat so making it really easy also with low cooldown as it is now

Sius:
Don't ring up real life "argument" into this. This is online game not reality so people stop using that... really.

And visible flags = to 0 thievery. It could be introduced but again there should be some countermeasure for thieves how to hide that flag even when they are flagged and still steal etc. Again no one side nerf will solve this situation.  ::)

gordulan:
i'd say that ir should stay as it is, itäs hard enough for a loner thief to make a living, there's no need to wipe em out even further...

vedaras:

--- Quote from: Sius on April 29, 2010, 06:24:21 pm ---Remember that thief have to check his victim first.

--- End quote ---

yeah but i mean, you "check one" and he is shouting "this man is a thief" there should be some time needed to pass  so that others could forget you are thief. Now stealing is good its very easy to steal if you have good skill and pickpocket perk. But its also easy to abuse, since you can stand near one bartender and steal from everyone who comes to trade (since they need to scroll items and time needs to pass, you will 100% have your chance on person you need to check). This is not right, i am for bigger cooldown. Since its quite easy to rob someone if you are skilled, it should be like a try of real life luck. "oh i was not lucky, he had nothing" so in result of being unlucky i will have to wait 5 minutes or something, and "this is my day, i took lsw from that sucker, will go to put in to tent and then try again", sounds fair to me :>

Ulrek:
personally, i'd for a thief, i'd go with these boosts/weak points.

1: a thief does not show a "use" animation unless he gets caught stealing.
2: a thief if caught has his name turn black for 10-20 seconds.
3: the amount of skill needed to steal a item is based on its weight, meaning caps and small amounts of ammo could go missing more easily, where as a minigun could never be stolen.
4: a thief has a chance to be caught just looking in some ones pockets, so if anyone tries to just look in a big combat armor wearing guys pockets they could get shot for it. but any real thief could do it fine still.


the first suggestion has one useful thing about it that i like more than the others, for the simple reason that if people don't know they're being robbed they don't get mad, so while this might not be so nice for people at first, a person standing behind you is pretty fairly easy to spot, and unless caught you won't even know who did it unless you really look.

as it stands trying to pick pocket some one without stealth on is almost like walking up to them and punching them in the face its so offensive, not to mention the point of being a good thief is that no one knows who's stealing.

sure its bad for me as a crafter. but at least i'd like to not know i'm being robbed if i forget to look, rather than not know who to shoot or not.

cheers.

-Ulrek-

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