Other > Closed suggestions

Theft when barter disabled

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Ombra:
I don't want to bring up the same annoying concept of "wasteland is harsh" but you must remember that Fallout (and FOnline as well) is a post-nuclear world when death, mutation and suffer rules.

Many of users message complain about thief and kamikaze and killer and so on, I think you people want a city which is a damn fortress where you can craft and barter without care of anything, you can also leave the characters for 1 hour, come back and found him exactly like he was when you left.

Well, I think that's not the FOnline world. You must expect danger in every angle, you can't be safe at all (but you are, in 2 places: your tent and world map without move).

So, thief is good as it is.

JovankaB:

--- Quote from: vedaras on April 29, 2010, 03:49:49 pm ---nah i dont agree with you. If thief would have 5 minutes cooldown for example, player who comes to trade could walk away when thief is trying to rob him, and then trade when thief is on cooldown. Now its impossible to avoid thief for trader, since one thief could terrorize all players comming to same npc trader because of very low cooldown, and its not right for sure.
--- End quote ---

I agree with Vedaras, stealing timeout should be much longer (at least 3 minutes), not only because it prevents people from doing tasks like trading and talking to NPCs, but especially because right now it's waaay to easy to level up a thief. Farming XP using steal and 1 cap is what I call lame mechanics, not timeouts. Anyway, IMHO stealing should be totally reworked, the penalties, the timeouts, how XP is computed (it's very stupid right now and basicly encourages XP farming using bots), pickpocket perk (which maybe was OK for a single player game but overpowered in MMORPG) and finally some PvE jobs for thieves.

Sarakin:
I agree with both JovankaB and vedaras, steal should have bigger timeout, but on the other hand, you should be more successful while doing so

kraskish:

--- Quote from: RavenousRat on April 29, 2010, 03:50:03 pm ---1) You don't understand, one guy SMGing you, you both die, other (friend of guy who bursted you) picking up your items.
1a) I killed (EDIT: oh noes, I didn't kill him, guards crit me instantly, so I insta-killed him only to 0 HP) innocent at NCR only once (don't include bombing), but that moron didn't want to answer on my messages, that I want to buy all ammo he have, he didn't even said "Get off" or something, just ignored.
2) You don't need to stay in gruop, you trading with NPC, another bluesuiter comes near, don't doing any actions behind you, so you don't expect him as a thief, and he's not a thief really, he simply going close to Sha Enin and then setting dynamite on 1 second and then Boom, Sha Enin and everyone who was standing near him are dead.
3) No, I don't talk about YOU encounter THEM. I talking about THEY found YOU. Your outdoorsman won't help you.
4) The same as 2th, while you bartering at NCR, everything can happend, you can barter not only at NCR... there're alot towns at California and even more NPC traders than towns.

--- End quote ---

You completely missed the point. I do not whine over myself but I defend low levels and crafters. I mean you can avoid meeting pvp gangs, eg in RT. Im a loner and some people are too. The game is not so harsh for me, just this recent changes let to massive theft. And yes I can move, but for me NCR is the best town, a lot of people I can talk to unlike others.

Solution: some minus to karma (20?) for even browsing someones stuff in guarded towns. AND COOLDOWN


--- Quote from: GroeneAppel on April 29, 2010, 04:25:12 pm ---Yes i'm telling you to move, it's your own dam fault that you are distracted by the merchant, and the thief tries to take advantage off that. It's already incredible hard for thieves to make a living, for once stop whining, and take a higher PE next time.

--- End quote ---

I have 8 PE as a matter of fact still getting robbed, the thief runs away but 2 others are around. MADNESS? You simply cant trade in NCR



--- Quote from: JovankaB on April 29, 2010, 05:14:43 pm ---I agree with Vedaras, stealing timeout should be much longer (at least 3 minutes), not only because it prevents people from doing tasks like trading and talking to NPCs, but especially because right now it's waaay to easy to level up a thief. Farming XP using steal and 1 cap is what I call lame mechanics, not timeouts. Anyway, IMHO stealing should be totally reworked, the penalties, the timeouts, how XP is computed (it's very stupid right now and basicly encourages XP farming using bots), pickpocket perk (which maybe was OK for a single player game but overpowered in MMORPG) and finally some PvE jobs for thieves.

--- End quote ---

TOTALLY AGREE

Sius:

--- Quote from: vedaras on April 29, 2010, 03:49:49 pm ---nah i dont agree with you. If thief would have 5 minutes cooldown for example, player who comes to trade could walk away when thief is trying to rob him, and then trade when thief is on cooldown. Now its impossible to avoid thief for trader, since one thief could terrorize all players comming to same npc trader because of very low cooldown, and its not right for sure.

--- End quote ---

Remember that thief have to check his victim first. Not everyone is wearing pulse rifles at him while trading with npc. Increasing cooldowns will lead only to more boring game. Diversity is what we need. And don't tell me that thieves are overpowered right now. Its all the same as it was, only difference is that the flag is invisible and people are lazy or scared to do the work that guards used to do for them.
Stealing should be nerfed in matter of what you can steal with what skill/perk but not through stupid cooldowns. And you still ignore little fact that problem with thieves is only in NCR since its hearth of the south but thieves can't steal anywhere else, they can be easily recognized and shot + they can't steal forever.

I think what we need is some kind of thief check for players. Now people are afraid to shoot at thieves and they can be 100% sure only when the guards yell that someone is being robbed but even then thief walks away unhurt in 7 out of 10 cases. But if people could somehow "push/punch/slap/something" everyone for some really low 1-2 or non dmg to see if they are thieves or not then it could help.
I mean I see someone with stealing animation. I'm not sure if the guy is a thief so I will use "push/slap/something" on him. If he is a thief (flagged) guards will not react but if he is innocent guy (not flagged) then guards will warn me not to do that again. This way people could check if they are free to shoot or not. But this is kinda not needed for people who keep their eyes open but it would certainly make robbing people way more dangerous then it is now. Also I find this kinda huge boost and it might lead to extinction of thievery and thats also something that should not happen. Simply balance is needed and now one side nerf will deliver it in this case.

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